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Searched
full:m_binding
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/glshared/
glsShaderRenderCase.hpp
102
const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return
m_binding
.tex2D; }
103
const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return
m_binding
.texCube; }
104
const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return
m_binding
.tex2DArray;}
105
const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return
m_binding
.tex3D; }
116
}
m_binding
;
member in class:deqp::gls::TextureBinding
glsShaderRenderCase.cpp
89
m_binding
.tex2D = tex2D;
96
m_binding
.texCube = texCube;
103
m_binding
.tex2DArray = tex2DArray;
110
m_binding
.tex3D = tex3D;
116
m_binding
.tex2D = DE_NULL;
127
m_binding
.tex2D = tex2D;
133
m_binding
.texCube = texCube;
139
m_binding
.tex2DArray = tex2DArray;
145
m_binding
.tex3D = tex3D;
Completed in 2013 milliseconds