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  /external/deqp/modules/gles3/functional/
es3fFunctionalTests.cpp 159 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
178 addChild(new ShaderCommonFunctionTests (m_context));
179 addChild(new ShaderPackingFunctionTests (m_context));
180 addChild(createBuiltinPrecisionTests (m_context));
194 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests"));
195 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests"));
196 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests"));
197 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests"));
198 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests"))
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es3fRasterizerDiscardTests.cpp 158 int width = m_context.getRenderTarget().getWidth();
159 int height = m_context.getRenderTarget().getHeight();
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
249 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
349 if ((m_caseOptions & CASEOPTION_FBO) || m_context.getRenderTarget().getStencilBits() > 0)
375 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess());
444 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_WRITE_DEPTH, 0, GL_POINTS));
445 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WRITE_DEPTH, 0, GL_LINES));
446 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4, CASE_WRITE_DEPTH, 0, GL_LINE_STRIP));
447 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, CASE_WRITE_DEPTH, 0, GL_LINE_LOOP))
    [all...]
es3fRandomShaderTests.cpp 74 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
75 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
76 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
105 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
106 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
107 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
134 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
135 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
162 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false));
163 fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader", params, seed, false, true))
    [all...]
es3fOcclusionQueryTests.cpp 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
190 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
388 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess());
449 addChild(new OcclusionQueryCase(m_context, "scissor", "scissor", 1, 10, 1.6f, 1, 1, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_SCISSOR));
450 addChild(new OcclusionQueryCase(m_context, "depth_write", "depth_write", 8, 10, 1.6f, 1, 7, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_DEPTH_WRITE));
451 addChild(new OcclusionQueryCase(m_context, "depth_clear", "depth_clear", 5, 10, 1.6f, 1, 5, 0.2f, GL_ANY_SAMPLES_PASSED, OCCLUDER_DEPTH_CLEAR));
452 addChild(new OcclusionQueryCase(m_context, "stencil_write", "stencil_write", 8, 10, 2.0f, 1, 5, 0.4f, GL_ANY_SAMPLES_PASSED, OCCLUDER_STENCIL_WRITE));
453 addChild(new OcclusionQueryCase(m_context, "stencil_clear", "stencil_clear", 5, 10, 2.0f, 1, 3, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_STENCIL_CLEAR));
455 addChild(new OcclusionQueryCase(m_context, "scissor_depth_write", "scissor_depth_write", 5, 10, 1.6f, 2, 5, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_SCISSOR | OCCLUDER_DEPTH_WRITE));
456 addChild(new OcclusionQueryCase(m_context, "scissor_depth_clear", "scissor_depth_clear", 7, 10, 1.6f, 2, 5, 1.0f, GL_ANY_SAM (…)
    [all...]
es3fReadPixelsTests.cpp 146 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource.str()));
360 if (!m_useRenderBuffer && m_context.getRenderTarget().getNumSamples() > 1)
363 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()))));
364 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()))));
365 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()))));
366 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))));
386 const float redThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()));
387 const float greenThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()));
388 const float blueThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()));
389 const float alphaThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))
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es3fColorClearTest.cpp 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess());
308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true ));
309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true ));
310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true ));
311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true ));
312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true ));
313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true ));
314 addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false ))
    [all...]
  /external/deqp/modules/gles2/functional/
es2fFunctionalTests.cpp 126 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests"));
127 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests"));
128 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests"));
129 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests"));
130 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests"));
131 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests"));
132 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests"));
133 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests"));
134 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests"));
135 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests"))
    [all...]
es2fLightAmountTest.cpp 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
197 addChild(new LightAmountCase(m_context, "none", 0, 0, 0 ));
198 addChild(new LightAmountCase(m_context, "1dir", 1, 0, 0 ));
199 addChild(new LightAmountCase(m_context, "2dir", 2, 0, 0 ));
200 addChild(new LightAmountCase(m_context, "4dir", 4, 0, 0 ));
201 addChild(new LightAmountCase(m_context, "6dir", 6, 0, 0 ));
202 addChild(new LightAmountCase(m_context, "8dir", 8, 0, 0 ));
203 addChild(new LightAmountCase(m_context, "10dir", 10, 0, 0 ));
204 addChild(new LightAmountCase(m_context, "12dir", 12, 0, 0 ));
205 addChild(new LightAmountCase(m_context, "14dir", 14, 0, 0 ))
    [all...]
es2fRandomShaderTests.cpp 72 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
74 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
103 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
105 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
132 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
160 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false));
161 fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader", params, seed, false, true))
    [all...]
es2fColorClearTest.cpp 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess());
308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true ));
309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true ));
310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true ));
311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true ));
312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true ));
313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true ));
314 addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false ))
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFunctionalTests.cpp 116 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
138 addChild(new ComputeShaderBuiltinVarTests(m_context));
152 addChild(new ShaderCommonFunctionTests (m_context));
153 addChild(new ShaderPackingFunctionTests (m_context));
154 addChild(new ShaderIntegerFunctionTests (m_context));
155 addChild(new ShaderTextureSizeTests (m_context));
156 addChild(createBuiltinPrecisionTests (m_context));
170 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
171 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"))
    [all...]
es31fIntegerStateQueryTests.cpp 85 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
118 if (m_texTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
120 if (m_texTarget == GL_TEXTURE_CUBE_MAP_ARRAY && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array"))
126 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
186 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
218 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
250 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
263 glu::Buffer buf (m_context.getRenderContext());
305 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
318 glu::ProgramPipeline pipeline (m_context.getRenderContext())
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  /external/deqp/modules/gles2/stress/
es2sMemoryTests.cpp 59 tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress tests.");
62 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, false, false, false, "buffer_1mb_no_write_no_use", "1MiB buffer allocations, no data writes, no use"));
63 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, false, false, false, "buffer_1mb_write_no_use", "1MiB buffer allocations, data writes, no use"));
64 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, true, false, false, "buffer_1mb_no_write_use", "1MiB buffer allocations, no data writes, data used"));
65 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, true, false, false, "buffer_1mb_write_use", "1MiB buffer allocations, data writes, data used"));
67 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 8*MiB, 8*MiB, false, f (…)
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es2sStressTests.cpp 49 addChild(new MemoryTests (m_context));
50 addChild(new LongRunningTests (m_context));
51 addChild(new SpecialFloatTests (m_context));
52 addChild(new VertexArrayTests (m_context));
53 addChild(new DrawTests (m_context));
  /external/deqp/modules/gles3/stress/
es3sMemoryTests.cpp 61 tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress tests.");
64 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, false, false, false, "buffer_1mb_no_write_no_use", "1MiB buffer allocations, no data writes, no use"));
65 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, false, false, false, "buffer_1mb_write_no_use", "1MiB buffer allocations, data writes, no use"));
66 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, true, false, false, "buffer_1mb_no_write_use", "1MiB buffer allocations, no data writes, data used"));
67 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, true, false, false, "buffer_1mb_write_use", "1MiB buffer allocations, data writes, data used"));
69 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 8*MiB, 8*MiB, false, f (…)
    [all...]
es3sStressTests.cpp 54 addChild(new MemoryTests (m_context));
55 addChild(new OcclusionQueryTests (m_context));
56 addChild(new SyncTests (m_context));
57 addChild(new LongRunningTests (m_context));
58 addChild(new SpecialFloatTests (m_context));
59 addChild(new DrawTests (m_context));
60 addChild(new VertexArrayTests (m_context));
61 addChild(new LongShaderTests (m_context));
62 addChild(new LongRunningShaderTests (m_context));
  /external/deqp/modules/gles3/performance/
es3pPerformanceTests.cpp 59 addChild(new TextureFormatTests (m_context));
60 addChild(new TextureFilteringTests (m_context));
61 addChild(new TextureCountTests (m_context));
77 addChild(new ShaderOperatorTests (m_context));
78 addChild(new ShaderControlStatementTests (m_context));
94 addChild(new StateChangeCallTests (m_context));
95 addChild(new StateChangeTests (m_context));
96 addChild(new RedundantStateChangeTests (m_context));
112 addChild(new BufferDataUploadTests (m_context));
129 addChild(new BlendTests (m_context));
    [all...]
  /external/deqp/modules/gles2/performance/
es2pPerformanceTests.cpp 59 addChild(new TextureFormatTests (m_context));
60 addChild(new TextureFilteringTests (m_context));
61 addChild(new TextureCountTests (m_context));
62 addChild(new TextureUploadTests (m_context));
78 addChild(new ShaderOperatorTests (m_context));
79 addChild(new ShaderControlStatementTests (m_context));
95 addChild(new StateChangeCallTests (m_context));
96 addChild(new StateChangeTests (m_context));
97 addChild(new RedundantStateChangeTests (m_context));
98 addChild(new DrawCallBatchingTests (m_context));
    [all...]
  /external/slf4j/integration/src/test/java/integrator/
Activator.java 40 private BundleContext m_context = null; field in class:Activator
45 m_context = context;
49 m_context = null;
55 if (m_context != null) {
56 return m_context.getBundles();
  /external/deqp/modules/gles2/
tes2TestPackage.cpp 117 , m_context (DE_NULL)
125 delete m_context;
133 m_context = new Context(m_testCtx);
136 addChild(new InfoTests (*m_context));
137 addChild(new CapabilityTests (*m_context));
138 addChild(new Functional::FunctionalTests (*m_context));
139 addChild(new Accuracy::AccuracyTests (*m_context));
140 addChild(new Performance::PerformanceTests (*m_context));
141 addChild(new Stress::StressTests (*m_context));
145 delete m_context;
    [all...]
tes2TestCase.hpp 42 Context& getContext (void) { return m_context; }
45 Context& m_context; member in class:deqp::gles2::TestCaseGroup
56 Context& m_context; member in class:deqp::gles2::TestCase
61 , m_context (context)
67 , m_context (context)
73 , m_context (context)
79 , m_context (context)
  /external/deqp/modules/gles3/
tes3TestPackage.cpp 116 , m_context (DE_NULL)
124 delete m_context;
132 m_context = new Context(m_testCtx);
135 addChild(new InfoTests (*m_context));
136 addChild(new Functional::FunctionalTests (*m_context));
137 addChild(new Accuracy::AccuracyTests (*m_context));
138 addChild(new Performance::PerformanceTests (*m_context));
139 addChild(new Stress::StressTests (*m_context));
143 delete m_context;
144 m_context = DE_NULL
    [all...]
tes3TestCase.hpp 42 Context& getContext (void) { return m_context; }
45 Context& m_context; member in class:deqp::gles3::TestCaseGroup
56 Context& m_context; member in class:deqp::gles3::TestCase
61 , m_context (context)
67 , m_context (context)
73 , m_context (context)
79 , m_context (context)
  /external/deqp/framework/opengl/
gluTexture.cpp 53 : m_context (context)
64 : m_context (context)
77 m_context.getFunctions().deleteTextures(1, &m_glTexture);
82 const glw::Functions& gl = m_context.getFunctions();
106 : m_context (context)
118 : m_context (context)
130 : m_context (context)
158 m_context.getFunctions().deleteTextures(1, &m_glTexture);
163 const glw::Functions& gl = m_context.getFunctions();
189 const glw::Functions& gl = m_context.getFunctions()
    [all...]
  /external/deqp/modules/gles31/
tes31TestCase.hpp 42 Context& getContext (void) { return m_context; }
45 Context& m_context; member in class:deqp::gles31::TestCaseGroup
56 Context& m_context; member in class:deqp::gles31::TestCase
61 , m_context (context)
67 , m_context (context)
73 , m_context (context)
79 , m_context (context)

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