/external/deqp/modules/gles3/functional/ |
es3fFunctionalTests.cpp | 159 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); 178 addChild(new ShaderCommonFunctionTests (m_context)); 179 addChild(new ShaderPackingFunctionTests (m_context)); 180 addChild(createBuiltinPrecisionTests (m_context)); 194 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests")); 195 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests")); 196 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests")); 197 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests")); 198 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests")) [all...] |
es3fRasterizerDiscardTests.cpp | 158 int width = m_context.getRenderTarget().getWidth(); 159 int height = m_context.getRenderTarget().getHeight(); 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); 249 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 349 if ((m_caseOptions & CASEOPTION_FBO) || m_context.getRenderTarget().getStencilBits() > 0) 375 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); 444 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_WRITE_DEPTH, 0, GL_POINTS)); 445 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WRITE_DEPTH, 0, GL_LINES)); 446 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4, CASE_WRITE_DEPTH, 0, GL_LINE_STRIP)); 447 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, CASE_WRITE_DEPTH, 0, GL_LINE_LOOP)) [all...] |
es3fRandomShaderTests.cpp | 74 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false)); 75 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true)); 76 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true)); 105 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false)); 106 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true)); 107 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true)); 134 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false)); 135 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true)); 162 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false)); 163 fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader", params, seed, false, true)) [all...] |
es3fOcclusionQueryTests.cpp | 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); 190 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 388 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); 449 addChild(new OcclusionQueryCase(m_context, "scissor", "scissor", 1, 10, 1.6f, 1, 1, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_SCISSOR)); 450 addChild(new OcclusionQueryCase(m_context, "depth_write", "depth_write", 8, 10, 1.6f, 1, 7, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_DEPTH_WRITE)); 451 addChild(new OcclusionQueryCase(m_context, "depth_clear", "depth_clear", 5, 10, 1.6f, 1, 5, 0.2f, GL_ANY_SAMPLES_PASSED, OCCLUDER_DEPTH_CLEAR)); 452 addChild(new OcclusionQueryCase(m_context, "stencil_write", "stencil_write", 8, 10, 2.0f, 1, 5, 0.4f, GL_ANY_SAMPLES_PASSED, OCCLUDER_STENCIL_WRITE)); 453 addChild(new OcclusionQueryCase(m_context, "stencil_clear", "stencil_clear", 5, 10, 2.0f, 1, 3, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_STENCIL_CLEAR)); 455 addChild(new OcclusionQueryCase(m_context, "scissor_depth_write", "scissor_depth_write", 5, 10, 1.6f, 2, 5, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_SCISSOR | OCCLUDER_DEPTH_WRITE)); 456 addChild(new OcclusionQueryCase(m_context, "scissor_depth_clear", "scissor_depth_clear", 7, 10, 1.6f, 2, 5, 1.0f, GL_ANY_SAM (…) [all...] |
es3fReadPixelsTests.cpp | 146 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource.str())); 360 if (!m_useRenderBuffer && m_context.getRenderTarget().getNumSamples() > 1) 363 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x())))); 364 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y())))); 365 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z())))); 366 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w())))); 386 const float redThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x())); 387 const float greenThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y())); 388 const float blueThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z())); 389 const float alphaThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w())) [all...] |
es3fColorClearTest.cpp | 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess()); 308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true )); 309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true )); 310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true )); 311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true )); 312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true )); 313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true )); 314 addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false )) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFunctionalTests.cpp | 126 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests")); 127 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests")); 128 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests")); 129 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests")); 130 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests")); 131 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests")); 132 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests")); 133 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests")); 134 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests")); 135 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests")) [all...] |
es2fLightAmountTest.cpp | 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 197 addChild(new LightAmountCase(m_context, "none", 0, 0, 0 )); 198 addChild(new LightAmountCase(m_context, "1dir", 1, 0, 0 )); 199 addChild(new LightAmountCase(m_context, "2dir", 2, 0, 0 )); 200 addChild(new LightAmountCase(m_context, "4dir", 4, 0, 0 )); 201 addChild(new LightAmountCase(m_context, "6dir", 6, 0, 0 )); 202 addChild(new LightAmountCase(m_context, "8dir", 8, 0, 0 )); 203 addChild(new LightAmountCase(m_context, "10dir", 10, 0, 0 )); 204 addChild(new LightAmountCase(m_context, "12dir", 12, 0, 0 )); 205 addChild(new LightAmountCase(m_context, "14dir", 14, 0, 0 )) [all...] |
es2fRandomShaderTests.cpp | 72 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false)); 73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true)); 74 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true)); 103 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false)); 104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true)); 105 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true)); 132 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false)); 133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true)); 160 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false)); 161 fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader", params, seed, false, true)) [all...] |
es2fColorClearTest.cpp | 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess()); 308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true )); 309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true )); 310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true )); 311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true )); 312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true )); 313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true )); 314 addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false )) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFunctionalTests.cpp | 116 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); 138 addChild(new ComputeShaderBuiltinVarTests(m_context)); 152 addChild(new ShaderCommonFunctionTests (m_context)); 153 addChild(new ShaderPackingFunctionTests (m_context)); 154 addChild(new ShaderIntegerFunctionTests (m_context)); 155 addChild(new ShaderTextureSizeTests (m_context)); 156 addChild(createBuiltinPrecisionTests (m_context)); 170 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader")); 171 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader")) [all...] |
es31fIntegerStateQueryTests.cpp | 85 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); 118 if (m_texTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) 120 if (m_texTarget == GL_TEXTURE_CUBE_MAP_ARRAY && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")) 126 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); 186 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); 218 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); 250 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); 263 glu::Buffer buf (m_context.getRenderContext()); 305 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); 318 glu::ProgramPipeline pipeline (m_context.getRenderContext()) [all...] |
/external/deqp/modules/gles2/stress/ |
es2sMemoryTests.cpp | 59 tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress tests."); 62 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, false, false, false, "buffer_1mb_no_write_no_use", "1MiB buffer allocations, no data writes, no use")); 63 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, false, false, false, "buffer_1mb_write_no_use", "1MiB buffer allocations, data writes, no use")); 64 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, true, false, false, "buffer_1mb_no_write_use", "1MiB buffer allocations, no data writes, data used")); 65 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, true, false, false, "buffer_1mb_write_use", "1MiB buffer allocations, data writes, data used")); 67 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 8*MiB, 8*MiB, false, f (…) [all...] |
es2sStressTests.cpp | 49 addChild(new MemoryTests (m_context)); 50 addChild(new LongRunningTests (m_context)); 51 addChild(new SpecialFloatTests (m_context)); 52 addChild(new VertexArrayTests (m_context)); 53 addChild(new DrawTests (m_context));
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/external/deqp/modules/gles3/stress/ |
es3sMemoryTests.cpp | 61 tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress tests."); 64 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, false, false, false, "buffer_1mb_no_write_no_use", "1MiB buffer allocations, no data writes, no use")); 65 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, false, false, false, "buffer_1mb_write_no_use", "1MiB buffer allocations, data writes, no use")); 66 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, false, true, false, false, "buffer_1mb_no_write_use", "1MiB buffer allocations, no data writes, data used")); 67 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 1*MiB, 1*MiB, true, true, false, false, "buffer_1mb_write_use", "1MiB buffer allocations, data writes, data used")); 69 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_BUFFER, 0, 0, 8*MiB, 8*MiB, false, f (…) [all...] |
es3sStressTests.cpp | 54 addChild(new MemoryTests (m_context)); 55 addChild(new OcclusionQueryTests (m_context)); 56 addChild(new SyncTests (m_context)); 57 addChild(new LongRunningTests (m_context)); 58 addChild(new SpecialFloatTests (m_context)); 59 addChild(new DrawTests (m_context)); 60 addChild(new VertexArrayTests (m_context)); 61 addChild(new LongShaderTests (m_context)); 62 addChild(new LongRunningShaderTests (m_context));
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/external/deqp/modules/gles3/performance/ |
es3pPerformanceTests.cpp | 59 addChild(new TextureFormatTests (m_context)); 60 addChild(new TextureFilteringTests (m_context)); 61 addChild(new TextureCountTests (m_context)); 77 addChild(new ShaderOperatorTests (m_context)); 78 addChild(new ShaderControlStatementTests (m_context)); 94 addChild(new StateChangeCallTests (m_context)); 95 addChild(new StateChangeTests (m_context)); 96 addChild(new RedundantStateChangeTests (m_context)); 112 addChild(new BufferDataUploadTests (m_context)); 129 addChild(new BlendTests (m_context)); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pPerformanceTests.cpp | 59 addChild(new TextureFormatTests (m_context)); 60 addChild(new TextureFilteringTests (m_context)); 61 addChild(new TextureCountTests (m_context)); 62 addChild(new TextureUploadTests (m_context)); 78 addChild(new ShaderOperatorTests (m_context)); 79 addChild(new ShaderControlStatementTests (m_context)); 95 addChild(new StateChangeCallTests (m_context)); 96 addChild(new StateChangeTests (m_context)); 97 addChild(new RedundantStateChangeTests (m_context)); 98 addChild(new DrawCallBatchingTests (m_context)); [all...] |
/external/slf4j/integration/src/test/java/integrator/ |
Activator.java | 40 private BundleContext m_context = null; field in class:Activator 45 m_context = context; 49 m_context = null; 55 if (m_context != null) { 56 return m_context.getBundles();
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/external/deqp/modules/gles2/ |
tes2TestPackage.cpp | 117 , m_context (DE_NULL) 125 delete m_context; 133 m_context = new Context(m_testCtx); 136 addChild(new InfoTests (*m_context)); 137 addChild(new CapabilityTests (*m_context)); 138 addChild(new Functional::FunctionalTests (*m_context)); 139 addChild(new Accuracy::AccuracyTests (*m_context)); 140 addChild(new Performance::PerformanceTests (*m_context)); 141 addChild(new Stress::StressTests (*m_context)); 145 delete m_context; [all...] |
tes2TestCase.hpp | 42 Context& getContext (void) { return m_context; } 45 Context& m_context; member in class:deqp::gles2::TestCaseGroup 56 Context& m_context; member in class:deqp::gles2::TestCase 61 , m_context (context) 67 , m_context (context) 73 , m_context (context) 79 , m_context (context)
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/external/deqp/modules/gles3/ |
tes3TestPackage.cpp | 116 , m_context (DE_NULL) 124 delete m_context; 132 m_context = new Context(m_testCtx); 135 addChild(new InfoTests (*m_context)); 136 addChild(new Functional::FunctionalTests (*m_context)); 137 addChild(new Accuracy::AccuracyTests (*m_context)); 138 addChild(new Performance::PerformanceTests (*m_context)); 139 addChild(new Stress::StressTests (*m_context)); 143 delete m_context; 144 m_context = DE_NULL [all...] |
tes3TestCase.hpp | 42 Context& getContext (void) { return m_context; } 45 Context& m_context; member in class:deqp::gles3::TestCaseGroup 56 Context& m_context; member in class:deqp::gles3::TestCase 61 , m_context (context) 67 , m_context (context) 73 , m_context (context) 79 , m_context (context)
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/external/deqp/framework/opengl/ |
gluTexture.cpp | 53 : m_context (context) 64 : m_context (context) 77 m_context.getFunctions().deleteTextures(1, &m_glTexture); 82 const glw::Functions& gl = m_context.getFunctions(); 106 : m_context (context) 118 : m_context (context) 130 : m_context (context) 158 m_context.getFunctions().deleteTextures(1, &m_glTexture); 163 const glw::Functions& gl = m_context.getFunctions(); 189 const glw::Functions& gl = m_context.getFunctions() [all...] |
/external/deqp/modules/gles31/ |
tes31TestCase.hpp | 42 Context& getContext (void) { return m_context; } 45 Context& m_context; member in class:deqp::gles31::TestCaseGroup 56 Context& m_context; member in class:deqp::gles31::TestCase 61 , m_context (context) 67 , m_context (context) 73 , m_context (context) 79 , m_context (context)
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