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  /external/eigen/doc/snippets/
MatrixBase_identity.cpp 1 cout << Matrix<double, 3, 4>::Identity() << endl;
ComplexSchur_matrixU.cpp 2 cout << "Here is a random 4x4 matrix, A:" << endl << A << endl << endl;
4 cout << "The unitary matrix U is:" << endl << schurOfA.matrixU() << endl;
Tridiagonalization_decomposeInPlace.cpp 3 cout << "Here is a random symmetric 5x5 matrix:" << endl << A << endl << endl;
8 cout << "The orthogonal matrix Q is:" << endl << A << endl;
9 cout << "The diagonal of the tridiagonal matrix T is:" << endl << diag << endl;
10 cout << "The subdiagonal of the tridiagonal matrix T is:" << endl << subdiag << endl;
Tutorial_Map_rowmajor.cpp 3 cout << "Column-major:\n" << Map<Matrix<int,2,4> >(array) << endl;
4 cout << "Row-major:\n" << Map<Matrix<int,2,4,RowMajor> >(array) << endl;
6 Map<Matrix<int,2,4>, Unaligned, Stride<1,4> >(array) << endl;
tut_arithmetic_transpose_conjugate.cpp 2 cout << "Here is the matrix a\n" << a << endl;
4 cout << "Here is the matrix a^T\n" << a.transpose() << endl;
10 cout << "Here is the matrix a^*\n" << a.adjoint() << endl;
FullPivLU_solve.cpp 0 Matrix<float,2,3> m = Matrix<float,2,3>::Random();
3 cout << "Here is the matrix m:" << endl << m << endl;
4 cout << "Here is the matrix y:" << endl << y << endl;
5 Matrix<float,3,2> x = m.fullPivLu().solve(y);
  /external/eigen/bench/btl/data/
action_settings.txt 1 aat ; "{/*1.5 A x A^T}" ; "matrix size" ; 4:3000
2 ata ; "{/*1.5 A^T x A}" ; "matrix size" ; 4:3000
3 atv ; "{/*1.5 matrix^T x vector}" ; "matrix size" ; 4:3000
6 matrix_matrix ; "{/*1.5 matrix matrix product}" ; "matrix size" ; 4:3000
7 matrix_vector ; "{/*1.5 matrix vector product}" ; "matrix size" ; 4:3000
8 trmm ; "{/*1.5 triangular matrix matrix product}" ; "matrix size" ; 4:300
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Matrix.h 17 class Matrix {
21 Matrix();
22 Matrix(const Matrix& src);
24 bool equals(const Matrix& src);
25 // Loads this matrix with the identity matrix.
27 // Loads this matrix with the data from src.
28 void loadWith(const Matrix& src);
29 // Translates this matrix by the given amounts
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TransformationNode.cpp 16 TransformationNode::TransformationNode(Matrix* matrix) :
17 mMatrix(matrix) {
24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view,
25 Matrix& projection) {
26 // Save the current Matrix.
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view,
33 Matrix& projection)
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TransformationNode.h 17 #include "Matrix.h"
23 TransformationNode(Matrix* matrix);
26 virtual void before(Program& program, Matrix& model, Matrix& view,
27 Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view,
29 Matrix& projection);
31 Matrix mSavedModelMatrix
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Program.h 17 #include "Matrix.h"
25 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
ProgramNode.h 17 #include "Matrix.h"
25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection);
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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SceneGraphNode.h 18 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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Program.cpp 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) {
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
  /external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/
README.chromium 1 Name: gl-matrix
2 Short Name: gl-matrix
3 URL: https://github.com/toji/gl-matrix
12 Matrix math in javascript
bower.json 2 "name": "gl-matrix",
8 "description": "Javascript Matrix and Vector library for High Performance WebGL apps",
9 "main": "dist/gl-matrix-min.js",
23 "matrix",
  /external/ceres-solver/internal/ceres/
incomplete_lq_factorization_test.cc 58 CompressedRowSparseMatrix matrix(1, 1, 1);
59 matrix.mutable_rows()[0] = 0;
60 matrix.mutable_rows()[1] = 1;
61 matrix.mutable_cols()[0] = 0;
62 matrix.mutable_values()[0] = 2;
65 IncompleteLQFactorization(matrix, 1, 0.0, 1, 0.0));
66 ExpectMatricesAreEqual(matrix, *l, 1e-16);
83 CompressedRowSparseMatrix matrix(10, 10, 100);
84 int* rows = matrix.mutable_rows();
85 int* cols = matrix.mutable_cols()
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  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowColorMatrixColorFilter.java 11 private ColorMatrix matrix; field in class:ShadowColorMatrixColorFilter
14 public void __constructor__(ColorMatrix matrix) {
15 this.matrix = matrix;
20 this.matrix = new ColorMatrix(array);
25 return "ColorMatrixColorFilter<" + matrix + ">";
  /external/eigen/unsupported/test/
bdcsvd.cpp 107 // test of Dynamic defined Matrix (42, 42) of float
108 CALL_SUBTEST_11(( bdcsvd_verify_assert<Matrix<float,Dynamic,Dynamic> >
109 (Matrix<float,Dynamic,Dynamic>(42,42)) ));
110 CALL_SUBTEST_11(( compare_bdc_jacobi<Matrix<float,Dynamic,Dynamic> >
111 (Matrix<float,Dynamic,Dynamic>(42,42), 0) ));
112 CALL_SUBTEST_11(( bdcsvd<Matrix<float,Dynamic,Dynamic> >
113 (Matrix<float,Dynamic,Dynamic>(42,42)) ));
115 // test of Dynamic defined Matrix (50, 50) of double
116 CALL_SUBTEST_13(( bdcsvd_verify_assert<Matrix<double,Dynamic,Dynamic> >
117 (Matrix<double,Dynamic,Dynamic>(50,50)) ))
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  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
Transform3dActivity.java 25 import android.graphics.Matrix;
41 private Matrix mMatrix;
48 mMatrix = new Matrix();
61 final Matrix matrix = mMatrix; local
63 rotate(centerX, centerY, camera, matrix, 32.0f);
64 drawBitmap(canvas, centerX, centerY, 0.0f, matrix);
66 rotate(centerX, centerY, camera, matrix, 12.0f);
67 drawBitmap(canvas, centerX, centerY, -mBitmap1.getWidth(), matrix);
69 rotate(centerX, centerY, camera, matrix, 52.0f)
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  /external/eigen/test/
corners.cpp 13 VERIFY_IS_EQUAL(matrix.A, matrix.B); \
25 MatrixType matrix = MatrixType::Random(rows,cols); local
48 MatrixType matrix = MatrixType::Random(); local
60 VERIFY_IS_EQUAL((matrix.template topLeftCorner<r,c>()), (matrix.template block<r,c>(0,0)));
61 VERIFY_IS_EQUAL((matrix.template topRightCorner<r,c>()), (matrix.template block<r,c>(0,cols-c)));
62 VERIFY_IS_EQUAL((matrix.template bottomLeftCorner<r,c>()), (matrix.template block<r,c>(rows-r,0)))
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  /external/deqp/framework/common/
tcuMatrix.hpp 23 * \brief Templatized matrix class.
33 // Templated matrix class.
35 class Matrix
48 Matrix (void);
49 explicit Matrix (const T& src);
50 explicit Matrix (const T src[Rows*Cols]);
51 Matrix (const Vector<T, Rows>& src);
52 Matrix (const Matrix<T, Rows, Cols>& src);
53 ~Matrix (void)
122 namespace matrix namespace in namespace:tcu
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  /cts/suite/cts/deviceTests/opengl/test/
MatrixTest.cpp 20 #include "Matrix.h"
35 Matrix m1;
36 Matrix m2;
42 Matrix* clone = new Matrix(m1);
49 // Create an identity matrix.
50 Matrix m;
57 checkValues(m.mData, expected, Matrix::MATRIX_SIZE);
61 // Create a matrix.
62 Matrix m1
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  /frameworks/base/graphics/java/android/graphics/
ColorMatrixColorFilter.java 20 * A color filter that transforms colors through a 4x5 color matrix. This filter
29 * Create a color filter that transforms colors through a 4x5 color matrix.
31 * @param matrix 4x5 matrix used to transform colors. It is copied into
32 * the filter, so changes made to the matrix after the filter
35 public ColorMatrixColorFilter(ColorMatrix matrix) {
36 mMatrix.set(matrix);
41 * Create a color filter that transforms colors through a 4x5 color matrix.
44 * matrix. The first 20 entries of the array are copied into
57 * value is never null. Modifying the returned matrix does not hav
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  /external/opencv/cxcore/include/
cxcore.hpp 213 CvMatrix() : matrix(0) {}
215 { matrix = cvCreateMat( rows, cols, type ); }
219 { matrix = cvInitMatHeader( hdr, rows, cols, type, data, step ); }
224 { matrix = cvCreateMatHeader( rows, cols, type );
225 cvSetData( matrix, data, step ); }
228 { matrix = m; }
232 matrix = m.matrix;
236 CvMatrix( const char* filename, const char* matname=0, int color=-1 ) : matrix(0)
239 CvMatrix( CvFileStorage* fs, const char* mapname, const char* matname ) : matrix(0
348 CvMat* matrix; member in class:CvMatrix
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