HomeSort by relevance Sort by last modified time
    Searched full:overdraw (Results 1 - 25 of 75) sorted by null

1 2 3

  /frameworks/base/docs/html/tools/performance/debug-gpu-overdraw/
index.jd 1 page.title=Debug GPU Overdraw Walkthrough
2 meta.tags="android, performance, profiling, tools, rendering, overdraw"
3 page.tags="android", "performance", "profiling", "tools", "rendering", "overdraw"
25 <li><a href="#VisualizingOverdraw">Visualizing Overdraw</a></li>
38 <p>This walkthrough shows how to visualize overdraw on your mobile device by color-coding
58 <h2 id="VisualizingOverdraw">Visualizing Overdraw on your Mobile Device</h2>
67 src="{@docRoot}images/tools/performance/debug-gpu-overdraw/gettingstarted_image01.png"
71 <strong>Figure 1. </strong>Steps for turning on Debug GPU Overdraw.
78 select <b>Debug GPU Overdraw</b>.</li>
80 <li>In the <b>Debug GPU overdraw</b> popup, select <b>Show overdraw areas</b>.</li
    [all...]
  /frameworks/base/libs/hwui/
Properties.h 47 // to properly implement overdraw debugging
77 * Used to enable/disable overdraw debugging.
80 * "show", to show overdraw
81 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
82 * "count", to show an overdraw counter
83 * "false", to disable overdraw debugging
87 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
Caches.h 116 * amount of overdraw (1 for 1x, 2 for 2x, etc.)
Properties.cpp 57 INIT_LOGD(" Overdraw debug enabled: %s", property);
DeferredDisplayList.cpp 186 // multiDraw isn't guaranteed to overdraw correctly
504 // avoid overdraw by resetting drawing state + discarding drawing ops
OpenGLRenderer.cpp 355 // 1x overdraw
359 // 2x overdraw
363 // 3x overdraw
367 // 4x overdraw and higher
895 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
896 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
    [all...]
  /packages/apps/UnifiedEmail/src/com/android/mail/graphics/
PageMarginDrawable.java 27 * Allows us to reduce a layer of overdraw by no longer having
  /external/skia/debugger/
SkDebugger.cpp 48 bool overDraw = fDebugCanvas->getOverdrawViz();
56 fDebugCanvas->setOverdrawViz(overDraw);
  /external/skia/debugger/QT/
SkSettingsWidget.cpp 41 fOverdrawVizCheckBox.setText("Overdraw Viz");
  /frameworks/base/core/java/android/view/
HardwareRenderer.java 126 * Controls overdraw debugging.
129 * "false", to disable overdraw debugging
130 * "show", to show overdraw areas on screen
131 * "count", to display an overdraw counter
135 public static final String DEBUG_OVERDRAW_PROPERTY = "debug.hwui.overdraw";
139 * value, overdraw will be shown on screen by coloring pixels.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_debug.c 7 int overdraw; member in struct:tile
122 tile->overdraw++;
243 tile->overdraw = 0;
306 ((float)tile.overdraw + tile.coverage)/(float)tile.coverage);
  /frameworks/base/docs/html/tools/performance/profile-gpu-rendering/
index.jd 29 <li><a href="{@docRoot}tools/performance/debug-gpu-overdraw/index.html">
30 Debug GPU Overdraw Walkthrough</a></li>
  /external/chromium-trace/trace-viewer/tracing/tracing/extras/chrome/cc/
picture.html 122 * @param {{opt_showOverdraw: bool, params}} Defines whether pixel overdraw
143 overdraw: !!params.showOverdraw,
  /external/skia/experimental/StrokePathRenderer/
GrStrokePathRenderer.cpp 214 // Note : This currently causes some overdraw where both
217 // overdraw becomes an issue instead of using the
  /external/skia/src/utils/debugger/
SkDebugCanvas.h 33 * Enable or disable overdraw visualization
  /frameworks/base/docs/html-intl/intl/ko/preview/testing/
performance.jd 302 Overdraw? ?? ??? ??? ??? ????? ? ?? ??? ??? ?????.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
StatusBarWindowView.java 151 // We need to ensure that our window doesn't suffer from overdraw which would normally
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
SecureConversationViewController.java 94 // be set in xml because that would add more overdraw
  /external/glide/library/src/main/java/com/bumptech/glide/load/resource/bitmap/
TransformationUtils.java 99 // overdraw, not underdraw, to avoid artifacts from bitmap reuse.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
NotificationChildrenContainer.java 169 // TODO: fix overdraw
  /frameworks/support/v4/java/android/support/v4/widget/
SwipeProgressBar.java 32 * overdraw each other. When finished, the bar is cleared from the inside out as
  /frameworks/base/docs/html/tools/
tools_toc.cs 211 <li><a href="<?cs var:toroot ?>tools/performance/debug-gpu-overdraw/index.html">
212 Overdraw Debugger</a>
  /packages/apps/TvSettings/Settings/res/values/
strings.xml     [all...]
  /external/chromium-trace/trace-viewer/tracing/tracing/ui/extras/chrome/cc/
picture_debugger.html 156 'Show overdraw');
  /frameworks/base/docs/html/tools/performance/hierarchy-viewer/
index.jd 53 <li>Simplifying your view hierarchy to reduce overdraw, and make it easier to manage.</li>

Completed in 2144 milliseconds

1 2 3