/frameworks/base/docs/html/tools/performance/debug-gpu-overdraw/ |
index.jd | 1 page.title=Debug GPU Overdraw Walkthrough 2 meta.tags="android, performance, profiling, tools, rendering, overdraw" 3 page.tags="android", "performance", "profiling", "tools", "rendering", "overdraw" 25 <li><a href="#VisualizingOverdraw">Visualizing Overdraw</a></li> 38 <p>This walkthrough shows how to visualize overdraw on your mobile device by color-coding 58 <h2 id="VisualizingOverdraw">Visualizing Overdraw on your Mobile Device</h2> 67 src="{@docRoot}images/tools/performance/debug-gpu-overdraw/gettingstarted_image01.png" 71 <strong>Figure 1. </strong>Steps for turning on Debug GPU Overdraw. 78 select <b>Debug GPU Overdraw</b>.</li> 80 <li>In the <b>Debug GPU overdraw</b> popup, select <b>Show overdraw areas</b>.</li [all...] |
/frameworks/base/libs/hwui/ |
Properties.h | 47 // to properly implement overdraw debugging 77 * Used to enable/disable overdraw debugging. 80 * "show", to show overdraw 81 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 82 * "count", to show an overdraw counter 83 * "false", to disable overdraw debugging 87 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
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Caches.h | 116 * amount of overdraw (1 for 1x, 2 for 2x, etc.)
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Properties.cpp | 57 INIT_LOGD(" Overdraw debug enabled: %s", property);
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DeferredDisplayList.cpp | 186 // multiDraw isn't guaranteed to overdraw correctly 504 // avoid overdraw by resetting drawing state + discarding drawing ops
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OpenGLRenderer.cpp | 355 // 1x overdraw 359 // 2x overdraw 363 // 3x overdraw 367 // 4x overdraw and higher 895 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw 896 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used [all...] |
/packages/apps/UnifiedEmail/src/com/android/mail/graphics/ |
PageMarginDrawable.java | 27 * Allows us to reduce a layer of overdraw by no longer having
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/external/skia/debugger/ |
SkDebugger.cpp | 48 bool overDraw = fDebugCanvas->getOverdrawViz(); 56 fDebugCanvas->setOverdrawViz(overDraw);
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/external/skia/debugger/QT/ |
SkSettingsWidget.cpp | 41 fOverdrawVizCheckBox.setText("Overdraw Viz");
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/frameworks/base/core/java/android/view/ |
HardwareRenderer.java | 126 * Controls overdraw debugging. 129 * "false", to disable overdraw debugging 130 * "show", to show overdraw areas on screen 131 * "count", to display an overdraw counter 135 public static final String DEBUG_OVERDRAW_PROPERTY = "debug.hwui.overdraw"; 139 * value, overdraw will be shown on screen by coloring pixels.
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_rast_debug.c | 7 int overdraw; member in struct:tile 122 tile->overdraw++; 243 tile->overdraw = 0; 306 ((float)tile.overdraw + tile.coverage)/(float)tile.coverage);
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/frameworks/base/docs/html/tools/performance/profile-gpu-rendering/ |
index.jd | 29 <li><a href="{@docRoot}tools/performance/debug-gpu-overdraw/index.html"> 30 Debug GPU Overdraw Walkthrough</a></li>
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/external/chromium-trace/trace-viewer/tracing/tracing/extras/chrome/cc/ |
picture.html | 122 * @param {{opt_showOverdraw: bool, params}} Defines whether pixel overdraw 143 overdraw: !!params.showOverdraw,
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/external/skia/experimental/StrokePathRenderer/ |
GrStrokePathRenderer.cpp | 214 // Note : This currently causes some overdraw where both 217 // overdraw becomes an issue instead of using the
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/external/skia/src/utils/debugger/ |
SkDebugCanvas.h | 33 * Enable or disable overdraw visualization
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/frameworks/base/docs/html-intl/intl/ko/preview/testing/ |
performance.jd | 302 Overdraw? ?? ??? ??? ??? ????? ? ?? ??? ??? ?????.
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
StatusBarWindowView.java | 151 // We need to ensure that our window doesn't suffer from overdraw which would normally
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/packages/apps/UnifiedEmail/src/com/android/mail/ui/ |
SecureConversationViewController.java | 94 // be set in xml because that would add more overdraw
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/external/glide/library/src/main/java/com/bumptech/glide/load/resource/bitmap/ |
TransformationUtils.java | 99 // overdraw, not underdraw, to avoid artifacts from bitmap reuse.
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/ |
NotificationChildrenContainer.java | 169 // TODO: fix overdraw
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/frameworks/support/v4/java/android/support/v4/widget/ |
SwipeProgressBar.java | 32 * overdraw each other. When finished, the bar is cleared from the inside out as
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/frameworks/base/docs/html/tools/ |
tools_toc.cs | 211 <li><a href="<?cs var:toroot ?>tools/performance/debug-gpu-overdraw/index.html"> 212 Overdraw Debugger</a>
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/packages/apps/TvSettings/Settings/res/values/ |
strings.xml | [all...] |
/external/chromium-trace/trace-viewer/tracing/tracing/ui/extras/chrome/cc/ |
picture_debugger.html | 156 'Show overdraw');
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/frameworks/base/docs/html/tools/performance/hierarchy-viewer/ |
index.jd | 53 <li>Simplifying your view hierarchy to reduce overdraw, and make it easier to manage.</li>
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