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  /external/replicaisland/src/com/replica/replicaisland/
HudSystem.java 438 float percentComplete = 1.0f;
440 percentComplete = fadeDelta / mFadeDuration;
446 if (percentComplete < 1.0f || !mFadeIn) {
447 float opacityValue = percentComplete;
449 opacityValue = 1.0f - percentComplete;
463 if (percentComplete >= 1.0f && mFadePendingEventType != GameFlowEvent.EVENT_INVALID) {

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