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  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowMediaPlayer.java 21 private boolean playing; field in class:ShadowMediaPlayer
52 playing = true;
72 return playing;
92 playing = true;
97 playing = false;
102 playing = false;
108 playing = false;
114 playing = false;
  /frameworks/base/docs/html/training/tv/playback/
index.jd 35 Browsing and playing media files is frequently part of the user experience provided by a TV app.
45 interface for browsing and playing media files with minimal coding. The classes are designed to
49 <p>This class shows you how to build a TV app for browsing and playing media content using the Leanback
65 <dt><b><a href="now-playing.html">Displaying a Now Playing Card</a></b></dt>
66 <dd>Learn how to use a MediaSession to display a Now Playing card on the home screen.</dd>
now-playing.jd 1 page.title=Displaying a Now Playing Card
14 <li><a href="#card">Display a Now Playing Card</a></li>
25 Android framework enables TV apps to do this by displaying a <em>Now Playing</em> card on the home
28 <p>The Now Playing card is a system artifact that displays on the
34 the Now Playing card.</p>
59 <p class="note"<strong>Note:</strong> The Now Playing card will display only for a media session with
62 <h2 id="card">Display a Now Playing Card</h2>
64 <p>The Now Playing card shows up after {@link android.media.session.MediaSession#setActive(boolean) setActive(true)}
123 <p>For the track currently playing, set the {@link android.media.MediaMetadata} with the
125 method. This method of the media session object lets you provide information to the Now Playing car
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  /frameworks/av/services/audiopolicy/common/include/
RoutingStrategy.h 21 // Time in milliseconds after media stopped playing during which we consider that the
22 // sonification should be as unobtrusive as during the time media was playing.
  /external/skia/site/user/
index.md 19 * Picture (for recording and then playing back into another Canvas)
  /frameworks/base/docs/html/training/managing-audio/
index.jd 30 to ensure multiple apps aren?t playing audio at the same time.</p>
33 which request audio focus when playing audio, and which respond appropriately to changes in audio
53 <dd>With multiple apps potentially playing audio it's important to think about how they should
54 interact. To avoid every music app playing at the same time, Android uses audio focus to moderate
audio-focus.jd 34 <p>With multiple apps potentially playing audio it's important to think about how they should
35 interact. To avoid every music app playing at the same time, Android uses audio focus to moderate
38 <p>Before your app starts playing audio it should request&mdash;and receive&mdash;the audio focus.
45 <p>Before your app starts playing any audio, it should hold the audio focus for the stream
52 (for example when playing navigation instructions). Request permanent audio focus when you
53 plan to play audio for the foreseeable future (for example, when playing music).</p>
90 audio apps that it?s acceptable for them to keep playing, provided they lower their volume until the
135 (pressing play in your app) to be required before you resume playing audio.</p>
  /frameworks/base/media/java/android/service/media/
IMediaBrowserService.aidl 13 * playback a specific media entry and interact with the now playing queue.
IMediaBrowserServiceCallbacks.aidl 12 * playback a specific media entry and interact with the now playing queue.
  /development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java 88 Playing, // playback active (media player ready!). (but the media player may actually be
96 // if in Retrieving mode, this flag indicates whether we should start playing immediately
101 // start playing when we are ready. If null, we should play a random song from the device
120 // title of the song we are currently playing
123 // whether the song we are playing is streaming from the network
163 // Make sure the media player will acquire a wake-lock while playing. If we don't do
164 // that, the CPU might go to sleep while the song is playing, causing playback to stop.
171 // playing:
236 // If we are still retrieving media, just set the flag to start playing when we're
248 // If we're stopped, just go ahead to the next song and start playing
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  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
FadeFilter.java 55 private boolean playing = false; field in class:FadeFilter
88 if (playing) {
93 playing = false;
98 playing = false;
126 playing = true;
135 playing = true;
140 playing = false;
  /frameworks/av/media/libstagefright/timedtext/
TimedTextDriver.cpp 82 case PLAYING:
86 mState = PLAYING;
90 mState = PLAYING;
104 case PLAYING:
128 case PLAYING:
152 case PLAYING:
181 case PLAYING:
  /frameworks/wilhelm/src/android/
android_defs.h 24 // audio player, playing from a URI or FD data source
26 // audio player, playing PCM buffers in a buffer queue data source
28 // audio player, playing transport stream packets in an Android buffer queue data source
32 // audio video player, playing transport stream packets in an Android buffer queue data source
34 // audio video player, playing from a URI or FD data source
51 ANDROID_UNINITIALIZED = -1, // never called SetPlayState(PAUSED or PLAYING)
52 ANDROID_PREPARING, // currently preparing due to first SetPlayState(PAUSED or PLAYING)
  /frameworks/base/telecomm/java/android/telecom/
InCallAdapter.java 136 * Any other currently playing DTMF tone in the specified call is immediately stopped.
151 * playing.
154 * currently playing, this method will do nothing.
156 * @param callId The unique ID of the call in which any currently playing tone will be stopped.
166 * Instructs Telecom to continue playing a post-dial DTMF string.
170 * While these tones are playing, Telecom will notify the {@link InCallService} that the call
174 * will temporarily pause playing the tones for a pre-defined period of time.
177 * will pause playing the tones and notify the {@link InCallService} that the call is in the
181 * @param callId The unique ID of the call for which postdial string playing should continue.
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestOgg.java 50 System.out.println("Playing without filter");
57 if (audioSource.getStatus() != AudioNode.Status.Playing){
60 System.out.println("Playing with low pass filter");
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAudio.java 13 /** Sample 11 - playing 3D audio. */
51 /* nature sound - keeps playing in a loop. */
53 audio_nature.setLooping(true); // activate continuous playing
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
TrimControllerOverlay.java 43 if (mState == State.PLAYING) {
55 // Add animation to hide the play button while playing.
98 if (mState == State.PLAYING || mState == State.PAUSED) {
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java 49 * An <code>AudioNode</code> is used in jME3 for playing audio files.
53 * scene, its location will influence the position it is playing from relative
91 * The audio node is currently playing. This will be set if
94 Playing,
118 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
128 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
151 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
188 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
215 * @param audioRenderer The audio renderer to use for playing. Cannot be null.
243 * Start playing the audio
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  /frameworks/base/docs/html-intl/intl/ja/training/tv/playback/
index.jd 40 <dt><b><a href="now-playing.html">???????????</a></b></dt>
  /frameworks/base/tests/MusicServiceDemo/res/values/
strings.xml 23 <string name="now_playing">Now Playing</string>
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_cd.py 9 cdattrs = ['BLOCKSIZE', 'CDROM', 'DATASIZE', 'ERROR', 'NODISC', 'PAUSED', 'PLAYING', 'READY',
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_cd.py 9 cdattrs = ['BLOCKSIZE', 'CDROM', 'DATASIZE', 'ERROR', 'NODISC', 'PAUSED', 'PLAYING', 'READY',
  /frameworks/base/docs/html/guide/topics/media/
exoplayer.jd 5 <p>Playing videos and music is a popular activity on Android devices. The Android framework
6 provides {@link android.media.MediaPlayer} as a quick solution for playing media with minimal
  /frameworks/wilhelm/src/
attr.h 30 #define ATTR_INDEX_BQ_ENQUEUE 3 // (buffer queue non-empty and in playing state) became true
31 #define ATTR_INDEX_ABQ_ENQUEUE 4 // Android buffer queue became non-empty and in playing state
  /developers/build/prebuilts/gradle/MediaBrowserService/Application/src/main/java/com/example/android/mediabrowserservice/
Playback.java 183 // sleep while the song is playing.
191 LogHelper.e(TAG, ex, "Exception playing song");
289 // If we were playing when we lost focus, we need to resume playing.
324 // We have lost focus. If we can duck (low playback volume), we can keep playing.
329 // If we are playing, we need to reset media player by calling configMediaPlayerState
333 // we were playing, so that we can resume playback once we get the focus back.
361 * Called when media player is done playing current song.
368 // The media player finished playing the current song, so we go ahead
383 // The media player is done preparing. That means we can start playing if w
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