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Searched
full:pssm
(Results
1 - 3
of
3
) sorted by null
/external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCinematic.java
240
PssmShadowRenderer
pssm
= new PssmShadowRenderer(assetManager, 512, 1);
local
241
pssm
.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
242
pssm
.setShadowIntensity(0.4f);
243
viewPort.addProcessor(
pssm
);
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowUtil.java
55
* Updates the frustum splits stores in <code>splits</code> using
PSSM
.
PssmShadowRenderer.java
58
* PssmShadow renderer use Parrallel Split Shadow Mapping technique (
pssm
)<br>
145
* Create a
PSSM
Shadow Renderer
158
* Create a
PSSM
Shadow Renderer
Completed in 65 milliseconds