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  /frameworks/base/libs/hwui/
Texture.cpp 28 GLenum renderTarget) {
37 mCaches.textureState().bindTexture(renderTarget, id);
40 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
41 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
46 GLenum renderTarget) {
55 mCaches.textureState().bindTexture(renderTarget, id);
60 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
61 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
Texture.h 38 GLenum renderTarget = GL_TEXTURE_2D) {
39 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
43 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
46 GLenum renderTarget = GL_TEXTURE_2D) {
47 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
51 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
DeferredLayerUpdater.cpp 110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
112 LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES,
114 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES);
116 !mBlend, forceFilter, renderTarget, transform);
Layer.h 212 return renderTarget;
215 inline void setRenderTarget(GLenum renderTarget) {
216 this->renderTarget = renderTarget;
220 texture.setWrap(wrap, bindTexture, force, renderTarget);
224 texture.setFilter(filter, bindTexture, force, renderTarget);
389 GLenum renderTarget = GL_TEXTURE_2D;
  /external/skia/src/gpu/
GrCommandBuilder.cpp 24 GrRenderTarget* renderTarget) {
25 SkASSERT(renderTarget);
32 r.setLTRB(0, 0, renderTarget->width(), renderTarget->height());
35 Clear* clr = GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), Clear, (renderTarget));
45 GrRenderTarget* renderTarget) {
46 SkASSERT(renderTarget);
50 (renderTarget));
56 GrTargetCommands::Cmd* GrCommandBuilder::recordDiscard(GrRenderTarget* renderTarget) {
57 SkASSERT(renderTarget);
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GrRenderTargetPriv.h 32 explicit GrRenderTargetPriv(GrRenderTarget* renderTarget) : fRenderTarget(renderTarget) {}
GrGpu.cpp 55 static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
60 return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
210 GrRenderTarget* renderTarget) {
211 SkASSERT(renderTarget);
213 this->onClear(renderTarget, rect, color, canIgnoreRect);
218 GrRenderTarget* renderTarget) {
219 SkASSERT(renderTarget);
221 this->onClearStencilClip(renderTarget, rect, insideClip);
GrInOrderDrawBuffer.cpp 78 bool canIgnoreRect, GrRenderTarget* renderTarget) {
79 GrTargetCommands::Cmd* cmd = fCommands->recordClear(rect, color, canIgnoreRect, renderTarget);
85 GrRenderTarget* renderTarget) {
86 GrTargetCommands::Cmd* cmd = fCommands->recordClearStencilClip(rect, insideClip, renderTarget);
90 void GrInOrderDrawBuffer::discard(GrRenderTarget* renderTarget) {
95 GrTargetCommands::Cmd* cmd = fCommands->recordDiscard(renderTarget);
GrTargetCommands.cpp 99 gpu->discard(this->renderTarget());
101 gpu->clear(&fRect, fColor, fCanIgnoreRect, this->renderTarget());
106 gpu->clearStencilClip(fRect, fInsideClip, this->renderTarget());
  /external/deqp/modules/glshared/
glsShaderPerformanceCase.cpp 118 static void logRenderTargetInfo (TestLog& log, const tcu::RenderTarget& renderTarget)
120 log << TestLog::Section("RenderTarget", "Render target")
121 << TestLog::Message << "size: " << renderTarget.getWidth() << "x" << renderTarget.getHeight() << TestLog::EndMessage
123 << " R" << renderTarget.getPixelFormat().redBits
124 << " G" << renderTarget.getPixelFormat().greenBits
125 << " B" << renderTarget.getPixelFormat().blueBits
126 << " A" << renderTarget.getPixelFormat().alphaBits
127 << " D" << renderTarget.getDepthBits(
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  /external/pdfium/core/src/fxge/win32/
dwrite_int.h 44 FX_BOOL DwCreateRenderingTarget(CFX_DIBitmap* pSrc, void** renderTarget);
45 void DwDeleteRenderingTarget(void* renderTarget);
46 FX_BOOL DwRendingString(void* renderTarget, CFX_ClipRgn* pClipRgn, FX_RECT& stringRect, CFX_AffineMatrix* pMatrix,
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 38 public final class RenderTarget {
52 /** Stores the RenderTarget that is focused on the current thread. */
53 private static ThreadLocal<RenderTarget> mCurrentTarget = new ThreadLocal<RenderTarget>();
86 public static RenderTarget newTarget(int width, int height) {
92 RenderTarget result = new RenderTarget(eglDisplay, eglContext, eglSurface, 0, true, true);
97 public static RenderTarget currentTarget() {
103 public RenderTarget forTexture(TextureSource texture, int width, int height) {
115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false)
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FrameImage2D.java 40 * Access frame's data using a RenderTarget.
44 * @return The RenderTarget instance holding the Frame's data.
46 public RenderTarget lockRenderTarget() {
47 return (RenderTarget)mBackingStore.lockData(MODE_WRITE, BackingStore.ACCESS_RENDERTARGET);
146 ImageShader idShader = RenderTarget.currentTarget().getIdentityShader();
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 36 class RenderTarget
44 RenderTarget (const MultisamplePixelBufferAccess& colorMultisampleBuffer,
110 DrawCommand (const RenderState& state_, const RenderTarget& renderTarget_, const Program& program_, int numVertexAttribs_, const VertexAttrib* vertexAttribs_, const PrimitiveList& primitives_)
112 , renderTarget (renderTarget_)
121 const RenderTarget& renderTarget;
  /external/deqp/framework/common/
tcuRenderTarget.cpp 29 RenderTarget::RenderTarget (void)
39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples)
tcuRenderTarget.hpp 35 class RenderTarget
38 RenderTarget (void);
39 RenderTarget (int width, int height, const PixelFormat& pixelFormat, int depthBits, int stencilBits, int numSamples);
40 ~RenderTarget (void) {}
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.hh 92 virtual const RenderTarget& getRenderTarget (void) const { return m_emptyTarget; }
103 tcu::RenderTarget m_emptyTarget;
112 virtual const RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
125 tcu::RenderTarget m_renderTarget;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 166 desc.SrcBlend = desc1.RenderTarget[0].SrcBlend;
167 desc.DestBlend = desc1.RenderTarget[0].DestBlend;
168 desc.BlendOp = desc1.RenderTarget[0].BlendOp;
169 desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha;
170 desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha;
171 desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha;
174 desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable;
175 desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask;
187 desc1.RenderTarget[0].SrcBlend = desc.SrcBlend;
188 desc1.RenderTarget[0].DestBlend = desc.DestBlend
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  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 201 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
202 int width = renderTarget.getWidth();
203 int height = renderTarget.getHeight();
206 tcu::RGBA threshold = renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
209 if ((m_testDepth && renderTarget.getDepthBits() == 0) ||
210 (m_testStencil && renderTarget.getStencilBits() == 0))
229 const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
230 int width = renderTarget.getWidth()
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es2fDepthRangeTests.cpp 144 const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
145 const int viewportW = de::min(128, renderTarget.getWidth());
146 const int viewportH = de::min(128, renderTarget.getHeight());
147 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH);
153 if (renderTarget.getDepthBits() == 0)
293 const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
294 const int viewportW = de::min(128, renderTarget.getWidth())
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es2fDepthTests.cpp 125 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
132 int width = deMin32(renderTarget.getWidth(), 128);
133 int height = deMin32(renderTarget.getHeight(), 128);
134 int x = rnd.getInt(0, renderTarget.getWidth() - width);
135 int y = rnd.getInt(0, renderTarget.getHeight() - height);
156 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height);
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 128 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
135 int width = deMin32(renderTarget.getWidth(), 128);
136 int height = deMin32(renderTarget.getHeight(), 128);
137 int x = rnd.getInt(0, renderTarget.getWidth() - width);
138 int y = rnd.getInt(0, renderTarget.getHeight() - height);
159 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height);
es3fFboTestCase.cpp 63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
68 int width = deMin32(renderTarget.getWidth(), m_viewportWidth);
69 int height = deMin32(renderTarget.getHeight(), m_viewportHeight);
70 int x = rnd.getInt(0, renderTarget.getWidth() - width);
71 int y = rnd.getInt(0, renderTarget.getHeight() - height);
108 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height);
  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
68 int width = deMin32(renderTarget.getWidth(), m_viewportWidth);
69 int height = deMin32(renderTarget.getHeight(), m_viewportHeight);
70 int x = rnd.getInt(0, renderTarget.getWidth() - width);
71 int y = rnd.getInt(0, renderTarget.getHeight() - height);
112 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height);
es31fMultisampleShaderRenderCase.hpp 60 enum RenderTarget
74 MultisampleRenderCase (Context& context, const char* name, const char* desc, int numSamples, RenderTarget target, int renderSize, int flags = 0);
108 const RenderTarget m_renderTarget;

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