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  /external/deqp/android/cts/master/
gles31-565-no-depth-no-stencil.txt 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
gles31-multisample.txt 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
gles31-rotate-landscape.txt 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
gles31-rotate-portrait.txt 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
gles31-rotate-reverse-landscape.txt 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
gles31-rotate-reverse-portrait.txt 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
gles31-master.txt     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_msaa.c 40 unsigned sample_mask = 0xffffffff; local
60 sample_mask = (1 << nr_bits) - 1;
62 sample_mask = ~sample_mask;
69 if (sample_mask != st->state.sample_mask) {
70 st->state.sample_mask = sample_mask;
71 cso_set_sample_mask(st->cso_context, sample_mask);
  /external/guava/guava-tests/benchmark/com/google/common/math/
LessThanBenchmark.java 32 static final int SAMPLE_MASK = 0x0FFF;
67 int j = i & SAMPLE_MASK;
79 int j = i & SAMPLE_MASK;
91 int j = i & SAMPLE_MASK;
103 int j = i & SAMPLE_MASK;
115 int j = i & SAMPLE_MASK;
127 int j = i & SAMPLE_MASK;
139 int j = i & SAMPLE_MASK;
151 int j = i & SAMPLE_MASK;
  /external/deqp/modules/gles31/functional/
es31fBooleanStateQueryTests.cpp 137 { "sample_mask", "SAMPLE_MASK", GL_SAMPLE_MASK, false},
  /external/deqp/doc/testspecs/GLES31/
functional.shaders.sample_variables.txt 84 sample_mask_in.sample_mask cases test gl_SampleMaskIn that with multisampled
103 sample_mask.discard_half tests discard half of the samples by writing 0xAAAA...
109 sample_mask.inverse cases set gl_SampleMask to the inverse of current
110 SAMPLE_MASK. With multisample render targets, all fragments should be discarded.
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_state_validate.c 285 nv50->sample_mask & 0xffff,
286 nv50->sample_mask & 0xffff,
287 nv50->sample_mask & 0xffff,
288 nv50->sample_mask & 0xffff
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 317 unsigned sample_mask,
470 unsigned sample_mask)
473 blitter->saved_sample_mask = sample_mask;
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_state.c 310 nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
314 nv30->sample_mask = sample_mask;
nv30_context.h 106 unsigned sample_mask; member in struct:nv30_context
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_blend.c 178 unsigned sample_mask)
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_state_validate.c 416 nvc0->sample_mask & 0xffff,
417 nvc0->sample_mask & 0xffff,
418 nvc0->sample_mask & 0xffff,
419 nvc0->sample_mask & 0xffff
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_blend.c 129 unsigned sample_mask)
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 118 unsigned sample_mask, sample_mask_saved; member in struct:cso_context
685 unsigned sample_mask)
687 if (ctx->sample_mask != sample_mask) {
688 ctx->sample_mask = sample_mask;
689 ctx->pipe->set_sample_mask(ctx->pipe, sample_mask);
696 ctx->sample_mask_saved = ctx->sample_mask;
    [all...]
  /external/deqp/android/cts/lmp/
gles31-master.txt     [all...]
  /external/deqp/android/cts/lmp/src/
es31-lmp.txt     [all...]
  /external/deqp/android/cts/lmp-mr1/
gles31-master.txt     [all...]
  /external/deqp/android/cts/lmp-mr1/src/
es31-lmp-mr1.txt     [all...]
  /external/mesa3d/src/gallium/drivers/r600/
r600_blit.c 74 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
416 unsigned sample_mask = local
426 sample_mask, rctx->custom_blend_resolve);
451 sample_mask, rctx->custom_blend_resolve);
r600_state_common.c 1047 void r600_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
1051 if (rctx->sample_mask.sample_mask == (uint16_t)sample_mask)
1054 rctx->sample_mask.sample_mask = sample_mask;
1055 r600_atom_dirty(rctx, &rctx->sample_mask.atom);
    [all...]

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