/external/deqp/android/cts/master/ |
gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
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gles31-multisample.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
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gles31-rotate-landscape.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
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gles31-rotate-portrait.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
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gles31-rotate-reverse-landscape.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
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gles31-rotate-reverse-portrait.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
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gles31-master.txt | [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_msaa.c | 40 unsigned sample_mask = 0xffffffff; local 60 sample_mask = (1 << nr_bits) - 1; 62 sample_mask = ~sample_mask; 69 if (sample_mask != st->state.sample_mask) { 70 st->state.sample_mask = sample_mask; 71 cso_set_sample_mask(st->cso_context, sample_mask);
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/external/guava/guava-tests/benchmark/com/google/common/math/ |
LessThanBenchmark.java | 32 static final int SAMPLE_MASK = 0x0FFF; 67 int j = i & SAMPLE_MASK; 79 int j = i & SAMPLE_MASK; 91 int j = i & SAMPLE_MASK; 103 int j = i & SAMPLE_MASK; 115 int j = i & SAMPLE_MASK; 127 int j = i & SAMPLE_MASK; 139 int j = i & SAMPLE_MASK; 151 int j = i & SAMPLE_MASK;
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/external/deqp/modules/gles31/functional/ |
es31fBooleanStateQueryTests.cpp | 137 { "sample_mask", "SAMPLE_MASK", GL_SAMPLE_MASK, false},
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/external/deqp/doc/testspecs/GLES31/ |
functional.shaders.sample_variables.txt | 84 sample_mask_in.sample_mask cases test gl_SampleMaskIn that with multisampled 103 sample_mask.discard_half tests discard half of the samples by writing 0xAAAA... 109 sample_mask.inverse cases set gl_SampleMask to the inverse of current 110 SAMPLE_MASK. With multisample render targets, all fragments should be discarded.
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_state_validate.c | 285 nv50->sample_mask & 0xffff, 286 nv50->sample_mask & 0xffff, 287 nv50->sample_mask & 0xffff, 288 nv50->sample_mask & 0xffff
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_blitter.h | 317 unsigned sample_mask, 470 unsigned sample_mask) 473 blitter->saved_sample_mask = sample_mask;
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_state.c | 310 nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) 314 nv30->sample_mask = sample_mask;
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nv30_context.h | 106 unsigned sample_mask; member in struct:nv30_context
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_blend.c | 178 unsigned sample_mask)
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_state_validate.c | 416 nvc0->sample_mask & 0xffff, 417 nvc0->sample_mask & 0xffff, 418 nvc0->sample_mask & 0xffff, 419 nvc0->sample_mask & 0xffff
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_blend.c | 129 unsigned sample_mask)
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 118 unsigned sample_mask, sample_mask_saved; member in struct:cso_context 685 unsigned sample_mask) 687 if (ctx->sample_mask != sample_mask) { 688 ctx->sample_mask = sample_mask; 689 ctx->pipe->set_sample_mask(ctx->pipe, sample_mask); 696 ctx->sample_mask_saved = ctx->sample_mask; [all...] |
/external/deqp/android/cts/lmp/ |
gles31-master.txt | [all...] |
/external/deqp/android/cts/lmp/src/ |
es31-lmp.txt | [all...] |
/external/deqp/android/cts/lmp-mr1/ |
gles31-master.txt | [all...] |
/external/deqp/android/cts/lmp-mr1/src/ |
es31-lmp-mr1.txt | [all...] |
/external/mesa3d/src/gallium/drivers/r600/ |
r600_blit.c | 74 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask); 416 unsigned sample_mask = local 426 sample_mask, rctx->custom_blend_resolve); 451 sample_mask, rctx->custom_blend_resolve);
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r600_state_common.c | 1047 void r600_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) 1051 if (rctx->sample_mask.sample_mask == (uint16_t)sample_mask) 1054 rctx->sample_mask.sample_mask = sample_mask; 1055 r600_atom_dirty(rctx, &rctx->sample_mask.atom); [all...] |