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Searched
full:shadercontext
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/core/
SkFilterShader.cpp
61
SkShader::Context*
shaderContext
= fShader->createContext(rec, shaderContextStorage);
62
if (NULL ==
shaderContext
) {
65
return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this,
shaderContext
, rec));
73
SkShader::Context*
shaderContext
,
76
, fShaderContext(
shaderContext
) {}
SkBlitter_ARGB32.cpp
323
const SkPaint& paint, SkShader::Context*
shaderContext
)
324
: INHERITED(device, paint,
shaderContext
)
332
if (!(
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
342
if (
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag) {
355
fConstInY = SkToBool(
shaderContext
->getFlags() & SkShader::kConstInY32_Flag);
387
SkShader::Context*
shaderContext
= fShaderContext;
393
shaderContext
->shadeSpan(x, y, device, width);
400
shaderContext
->shadeSpan(x, y, span, width);
422
SkShader::Context::ShadeProc shadeProc =
shaderContext
->asAShadeProc(&ctx);
431
shaderContext
->shadeSpan(x, y, device, width)
[
all
...]
SkBlitter_RGB16.cpp
119
SkShader::Context*
shaderContext
);
142
SkShader::Context*
shaderContext
);
155
SkShader::Context*
shaderContext
);
691
SkShader::Context*
shaderContext
)
692
: SkRGB16_Shader_Blitter(device, paint,
shaderContext
) {
700
SkShader::Context*
shaderContext
= fShaderContext;
702
int alpha =
shaderContext
->getSpan16Alpha();
704
shaderContext
->shadeSpan16(x, y, device, width);
707
shaderContext
->shadeSpan16(x, y, span16, width);
713
SkShader::Context*
shaderContext
= fShaderContext
[
all
...]
SkFilterShader.h
24
// Takes ownership of
shaderContext
and calls its destructor.
SkBlitter_A8.cpp
232
SkShader::Context*
shaderContext
)
233
: INHERITED(device, paint,
shaderContext
) {
254
SkShader::Context*
shaderContext
= fShaderContext;
256
if ((
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
261
shaderContext
->shadeSpan(x, y, span, width);
287
SkShader::Context*
shaderContext
= fShaderContext;
292
int opaque =
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag;
304
shaderContext
->shadeSpan(x, y, span, count);
334
SkShader::Context*
shaderContext
= fShaderContext;
339
shaderContext
->shadeSpan(x, y, span, width)
[
all
...]
SkCoreBlitters.h
31
* The storage for
shaderContext
is owned by the caller, but the object itself is not.
36
SkShader::Context*
shaderContext
);
95
SkShader::Context*
shaderContext
);
166
SkShader::Context*
shaderContext
);
204
SkShader::Context*
shaderContext
,
SkBlitter.cpp
735
Sk3DBlitter(SkBlitter* proxy, SkShader::Context*
shaderContext
)
737
, fShaderContext(
shaderContext
)
865
SkShader::Context*
shaderContext
= NULL;
870
// Try to create the
ShaderContext
872
shaderContext
= shader->createContext(rec, storage);
873
if (!
shaderContext
) {
877
SkASSERT(
shaderContext
);
878
SkASSERT((void*)
shaderContext
== storage);
892
blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint,
shaderContext
);
899
blitter = SkBlitter_ChooseD565(device, *paint,
shaderContext
, allocator)
[
all
...]
SkDraw.cpp
[
all
...]
Completed in 215 milliseconds