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  /external/llvm/lib/Target/R600/
AMDGPUMachineFunction.cpp 7 static const char *const ShaderTypeAttribute = "ShaderType";
14 ShaderType(ShaderType::COMPUTE),
22 if (Str.getAsInteger(0, ShaderType))
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType)
44 m_info.type = shaderType;
45 m_shader = m_gl.createShader(getGLShaderType(shaderType));
50 Shader::Shader (const glw::Functions& gl, ShaderType shaderType)
54 m_info.type = shaderType;
55 m_shader = m_gl.createShader(getGLShaderType(shaderType));
327 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++
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gluShaderProgram.hpp 48 ShaderType type; //!< Shader type.
75 Shader (const glw::Functions& gl, ShaderType shaderType);
76 Shader (const RenderContext& renderCtx, ShaderType shaderType);
85 glu::ShaderType getType (void) const { return getInfo().type; }
184 bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].empty(); }
185 int getNumShaders (glu::ShaderType shaderType) const { return (int)m_shaders[shaderType].size();
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  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 72 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
77 switch (shaderType)
176 virtual std::string next (const glu::ShaderType shaderType) = 0;
177 virtual bool finished (const glu::ShaderType shaderType) const = 0;
186 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 77 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
94 switch (shaderType)
221 virtual std::string next (const glu::ShaderType shaderType) = 0;
222 virtual bool finished (const glu::ShaderType shaderType) const = 0;
231 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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es3fShaderCommonFunctionTests.cpp 167 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
181 glu::ShaderType m_shaderType;
191 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
193 , m_shaderType (shaderType)
403 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
410 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
411 return s_postfix[shaderType];
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es3fShaderPackingFunctionTests.cpp 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
79 glu::ShaderType m_shaderType;
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
140 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
141 return s_postfix[shaderType];
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  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.hpp 66 glu::ShaderType getType (void) const { return m_shaderType; }
74 Shader (glu::ShaderType type, glu::GLSLVersion version);
80 const glu::ShaderType m_shaderType;
93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version);
99 glu::ShaderType getFirstStage (void) const;
100 glu::ShaderType getLastStage (void) const;
101 bool hasStage (glu::ShaderType stage) const;
es31fShaderBuiltinConstantTests.cpp 136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference);
166 glu::ShaderType shaderType,
183 return createExecutor(renderCtx, shaderType, shaderSpec);
199 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
203 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++
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es31fShaderIntegerFunctionTests.cpp 111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision)
114 DE_UNREF(shaderType);
137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues)
140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision);
165 IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
179 glu::ShaderType m_shaderType;
189 IntegerFunctionCase::IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType
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es31fLayoutBindingTests.cpp 70 enum ShaderType
85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
94 switch (shaderType)
125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
135 switch (shaderType)
212 ShaderType shaderType,
232 const ShaderType m_shaderType
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es31fShaderPackingFunctionTests.cpp 72 ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
79 glu::ShaderType m_shaderType;
88 ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
90 , m_shaderType (shaderType)
133 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
144 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
145 return s_postfix[shaderType];
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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
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  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 82 const char* getConstShaderSource (const glu::ShaderType shaderType)
84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
162 glu::ShaderType shaderType;
168 LongShaderSpec (const glu::ShaderType shaderTypeInit, const deUint32 opsTotalInit)
169 : shaderType (shaderTypeInit)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT)
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  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
35 shaderType + ":" + info);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /external/llvm/test/CodeGen/R600/
call_fs.ll 17 attributes #0 = { "ShaderType"="1" } ; Vertex Shader
complex-folding.ll 19 attributes #0 = { "ShaderType"="0"
floor.ll 15 attributes #0 = { "ShaderType"="0" }
fmax.ll 17 attributes #0 = { "ShaderType"="0"
fmin.ll 17 attributes #0 = { "ShaderType"="0"

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