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  /external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java 69 if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) {
92 if (!camera.shaking()) {
CameraSystem.java 94 public boolean shaking() { method in class:CameraSystem
  /hardware/ti/omap3/dspbridge/libbridge/
dsptrap.c 22 * Source for trap hand-shaking (involves DeviceIOControl).
  /external/valgrind/helgrind/tests/
t2t.c 19 and "shaking" : it creates, locks/unlocks and destroy mutex.
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/util/
TransitionImageView.java 239 // rounding to integer will cause a shaking effect if the target unclip rect is much
  /development/samples/ApiDemos/src/com/example/android/apis/
Shakespeare.java 218 "Singe my white head! And thou, all-shaking thunder," +
  /development/samples/ApiDemos/src/com/example/android/apis/view/
List6.java 339 "Singe my white head! And thou, all-shaking thunder," +
  /development/samples/Support13Demos/src/com/example/android/supportv13/
Shakespeare.java 218 "Singe my white head! And thou, all-shaking thunder," +
  /development/samples/Support4Demos/src/com/example/android/supportv4/
Shakespeare.java 233 "Singe my white head! And thou, all-shaking thunder," +
  /development/samples/Support7Demos/src/com/example/android/supportv7/
Shakespeare.java 234 "Singe my white head! And thou, all-shaking thunder," +
  /development/samples/SupportDesignDemos/src/com/example/android/support/design/
Shakespeare.java 232 "Singe my white head! And thou, all-shaking thunder," +
  /frameworks/base/tests/VoiceInteraction/res/values/
strings.xml 254 Singe my white head! And thou, all-shaking thunder,\n
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/idlelib/
Debugger.py 328 # get an shaking GUI that eventually kills IDLE if the width
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/idlelib/
Debugger.py 328 # get an shaking GUI that eventually kills IDLE if the width
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
ChaseCamera.java 332 //Low pass filtering on the target postition to avoid shaking when physics are enabled.
  /external/guava/guava-tests/test/com/google/common/io/testdata/
alice_in_wonderland.txt     [all...]
  /external/google-breakpad/src/testing/gtest/src/
gtest.cc 247 "for repeating forever. Useful for shaking out flaky tests.");
    [all...]
  /external/gtest/src/
gtest.cc 253 "for repeating forever. Useful for shaking out flaky tests.");
    [all...]
  /external/llvm/utils/unittest/googletest/src/
gtest.cc 246 "for repeating forever. Useful for shaking out flaky tests.");
    [all...]
  /external/mesa3d/src/gtest/src/
gtest.cc 246 "for repeating forever. Useful for shaking out flaky tests.");
    [all...]
  /external/protobuf/gtest/src/
gtest.cc 242 "for repeating forever. Useful for shaking out flaky tests.");
    [all...]
  /frameworks/base/core/java/android/hardware/
Camera.java     [all...]
  /ndk/sources/third_party/googletest/googletest/src/
gtest.cc 249 "for repeating forever. Useful for shaking out flaky tests.");
    [all...]
  /external/libvpx/libvpx/third_party/googletest/src/src/
gtest-all.cc     [all...]
  /external/protobuf/gtest/fused-src/gtest/
gtest-all.cc     [all...]

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