/external/replicaisland/src/com/replica/replicaisland/ |
SleeperComponent.java | 69 if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) { 92 if (!camera.shaking()) {
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CameraSystem.java | 94 public boolean shaking() { method in class:CameraSystem
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/hardware/ti/omap3/dspbridge/libbridge/ |
dsptrap.c | 22 * Source for trap hand-shaking (involves DeviceIOControl).
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/external/valgrind/helgrind/tests/ |
t2t.c | 19 and "shaking" : it creates, locks/unlocks and destroy mutex.
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/packages/apps/TvSettings/Settings/src/com/android/tv/settings/util/ |
TransitionImageView.java | 239 // rounding to integer will cause a shaking effect if the target unclip rect is much
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/development/samples/ApiDemos/src/com/example/android/apis/ |
Shakespeare.java | 218 "Singe my white head! And thou, all-shaking thunder," +
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
List6.java | 339 "Singe my white head! And thou, all-shaking thunder," +
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/development/samples/Support13Demos/src/com/example/android/supportv13/ |
Shakespeare.java | 218 "Singe my white head! And thou, all-shaking thunder," +
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/development/samples/Support4Demos/src/com/example/android/supportv4/ |
Shakespeare.java | 233 "Singe my white head! And thou, all-shaking thunder," +
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/development/samples/Support7Demos/src/com/example/android/supportv7/ |
Shakespeare.java | 234 "Singe my white head! And thou, all-shaking thunder," +
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/development/samples/SupportDesignDemos/src/com/example/android/support/design/ |
Shakespeare.java | 232 "Singe my white head! And thou, all-shaking thunder," +
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/frameworks/base/tests/VoiceInteraction/res/values/ |
strings.xml | 254 Singe my white head! And thou, all-shaking thunder,\n
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/idlelib/ |
Debugger.py | 328 # get an shaking GUI that eventually kills IDLE if the width
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/idlelib/ |
Debugger.py | 328 # get an shaking GUI that eventually kills IDLE if the width
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/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
ChaseCamera.java | 332 //Low pass filtering on the target postition to avoid shaking when physics are enabled.
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/external/guava/guava-tests/test/com/google/common/io/testdata/ |
alice_in_wonderland.txt | [all...] |
/external/google-breakpad/src/testing/gtest/src/ |
gtest.cc | 247 "for repeating forever. Useful for shaking out flaky tests."); [all...] |
/external/gtest/src/ |
gtest.cc | 253 "for repeating forever. Useful for shaking out flaky tests."); [all...] |
/external/llvm/utils/unittest/googletest/src/ |
gtest.cc | 246 "for repeating forever. Useful for shaking out flaky tests."); [all...] |
/external/mesa3d/src/gtest/src/ |
gtest.cc | 246 "for repeating forever. Useful for shaking out flaky tests."); [all...] |
/external/protobuf/gtest/src/ |
gtest.cc | 242 "for repeating forever. Useful for shaking out flaky tests."); [all...] |
/frameworks/base/core/java/android/hardware/ |
Camera.java | [all...] |
/ndk/sources/third_party/googletest/googletest/src/ |
gtest.cc | 249 "for repeating forever. Useful for shaking out flaky tests."); [all...] |
/external/libvpx/libvpx/third_party/googletest/src/src/ |
gtest-all.cc | [all...] |
/external/protobuf/gtest/fused-src/gtest/ |
gtest-all.cc | [all...] |