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  /external/skia/include/effects/
SkLightingImageFilter.h 60 SkScalar shininess, SkImageFilter* input = NULL, const CropRect* cropRect = NULL);
63 SkScalar shininess, SkImageFilter* input = NULL, const CropRect* cropRect = NULL);
67 SkScalar shininess, SkImageFilter* input = NULL, const CropRect* cropRect = NULL);
  /external/mesa3d/src/mesa/tnl/
t_vb_light.c 120 validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
129 if ( s->shininess == shininess )
142 if (shininess == 0.0) {
151 t = pow(x, shininess);
160 s->shininess = shininess;
176 GLfloat shininess; local
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
179 if (!tnl->_ShineTable[0] || tnl->_ShineTable[0]->shininess != shininess
    [all...]
t_context.c 87 /* Allocate 10 (arbitrary) shininess lookup tables */
90 s->shininess = -1;
111 /* Free lighting shininess exponentiation table */
  /external/skia/gm/
lighting.cpp 84 SkScalar shininess = SkIntToScalar(8); variable
130 shininess,
139 shininess,
151 shininess,
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water.j3md 32 Float Shininess
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 104 private float shininess = 0.7f; field in class:WaterFilter
282 material.setFloat("Shininess", shininess);
326 oc.write(shininess, "shininess", 0.7f);
370 shininess = ic.readFloat("shininess", 0.7f);
721 * return the shininess factor of the water
725 return shininess;
731 * @param shininess
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  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 64 material.setFloat("Shininess", 127);
70 materialMonkey.setFloat("Shininess", 127);
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md 49 // Specular power/shininess
50 Float Shininess (MaterialShininess) : 1
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.j3md 24 // Specular power/shininess
25 Float Shininess : 1
  /external/skia/bench/
LightingBench.cpp 80 static SkScalar shininess = SkIntToScalar(8); local
81 return shininess;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 68 protected float shininess = 16; field in class:MTLLoader
112 shininess = 16;
144 material.setFloat("Shininess", shininess); // prevents "premature culling" bug
214 shininess = shiny; /* (128f / 1000f)*/
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 52 /* package */final float shininess; field in class:MaterialContext
82 shininess = 0.0f;
96 float shininess = ((Number) structure.getFieldValue("emit")).floatValue(); local
97 this.shininess = shininess > 0.0f ? shininess : MaterialHelper.DEFAULT_SHININESS;
442 return shininess;
  /external/skia/src/effects/
SkLightingImageFilter.cpp 81 SpecularLightingType(SkScalar ks, SkScalar shininess)
82 : fKS(ks), fShininess(shininess) {}
438 SkScalar ks, SkScalar shininess, SkImageFilter*, const CropRect*);
444 SkScalar shininess() const { return fShininess; } function in class:__anon18248::SkSpecularLightingImageFilter
448 SkScalar shininess, SkImageFilter* input, const CropRect*);
539 SkScalar shininess,
546 shininess,
557 SkScalar shininess() const { return fShininess; } function in class:__anon18248::GrSpecularLightingEffect
567 SkScalar shininess,
1804 SkScalar shininess = random->nextUScalar1(); local
1823 const char* shininess; local
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  /external/deqp/modules/glshared/
glsLongStressTestUtil.cpp 257 " mediump float shininess;\n"
333 " mediump float shininess;\n"
355 " color.rgb += pow(max(dot(vertexEyeNormal, h), 0.0), u_material${NS}.shininess) * u_material${NS}.specularColor * light.color;\n"
392 context.uniforms.push_back(gls::VarSpec("u_material${NS}.shininess", 0.0f, 1.0f));
425 " mediump float shininess;\n"
463 " mediump float shininess)\n"
469 " color += pow(max(dot(normal, halfVector), 0.0), shininess) * specularColor * lightColor;\n"
508 " color.rgb += computeLighting(directionToLight, halfVector, eyeNormal, u_directionalLight${NS}[i].color, u_material${NS}.diffuseColor.rgb, u_material${NS}.specularColor, u_material${NS}.shininess);\n"
516 " color.rgb += computeLighting(directionToLight, halfVector, eyeNormal, u_spotLight${NS}[i].color, u_material${NS}.diffuseColor.rgb, u_material${NS}.specularColor, u_material${NS}.shininess) * computeDistanceAttenuation(distanceToLight, u_spotLight${NS}[i].constantAttenuation, u_spotLight${NS}[i].linearAttenuation, u_spotLight${NS}[i].quadraticAttenuation) * computeSpotAttenuation(directionToLight, u_spotLight${NS}[i].direction, u_spotLight${NS}[i].spotExponent, u_spotLight${NS}[i].spotCutoff);\n"
546 context.uniforms.push_back (gls::VarSpec("u_material${NS}.shininess", 0.0f, 1.0f))
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 259 * Shininess (GL1 only)
261 public float shininess; field in class:RenderContext
316 shininess = 0;
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
FixedFuncBinding.java 68 * Specifies the material shininess value.
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestBloom.java 77 mat.setFloat("Shininess", 15f);
87 matSoil.setFloat("Shininess", 15f);
TestCrossHatch.java 77 mat.setFloat("Shininess", 15f);
87 matSoil.setFloat("Shininess", 15f);
TestPosterization.java 77 mat.setFloat("Shininess", 15f);
87 matSoil.setFloat("Shininess", 15f);
TestSSAO.java 70 mat.setFloat("Shininess", 2.0f);
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestLightNode.java 68 mat.setFloat("Shininess", 32f);
TestLightRadius.java 67 mat.setFloat("Shininess", 32f);
TestSimpleLighting.java 65 mat.setFloat("Shininess", 12);
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java 64 mat.setFloat("Shininess", 16f);
TestLodStress.java 65 mat.setFloat("Shininess", 16f);

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