/external/skia/include/effects/ |
SkBlurImageFilter.h | 17 SkScalar sigmaY, 20 return SkNEW_ARGS(SkBlurImageFilter, (sigmaX, sigmaY, input, cropRect)); 30 SkScalar sigmaY,
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SkDropShadowImageFilter.h | 24 SkScalar sigmaX, SkScalar sigmaY, SkColor color, 28 return SkNEW_ARGS(SkDropShadowImageFilter, (dx, dy, sigmaX, sigmaY, color, 37 SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkScalar sigmaX, SkScalar sigmaY, SkColor,
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/external/skia/gm/ |
imageblur.cpp | 19 ImageBlurGM(SkScalar sigmaX, SkScalar sigmaY, const char* suffix) 20 : fSigmaX(sigmaX), fSigmaY(sigmaY) {
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imageblur2.cpp | 58 SkScalar sigmaY = kBlurSigmas[y]; 61 paint.setImageFilter(SkBlurImageFilter::Create(sigmaX, sigmaY))->unref();
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imageblurtiled.cpp | 19 ImageBlurTiledGM(SkScalar sigmaX, SkScalar sigmaY) 20 : fSigmaX(sigmaX), fSigmaY(sigmaY) {
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/external/skia/src/effects/ |
SkGpuBlurUtils.h | 31 * @param sigmaY The blur's standard deviation in Y. 41 float sigmaY);
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SkGpuBlurUtils.cpp | 73 SkScalar sigmaY, 82 true, sigmaX, sigmaY)); 150 float sigmaY) { 158 sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); 233 if (sigmaX > 0.0f && sigmaY > 0 && 239 srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect); 262 if (sigmaY > 0.0f) { 273 dstRect, srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
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SkDropShadowImageFilter.cpp | 19 SkScalar sigmaX, SkScalar sigmaY, SkColor color, 26 , fSigmaY(sigmaY) 37 SkScalar sigmaY = buffer.readScalar(); 42 return Create(dx, dy, sigmaX, sigmaY, color, shadowMode, common.getInput(0), 147 str->appendf("sigmaY: %f ", fSigmaY);
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SkBlurImageFilter.cpp | 35 SkScalar sigmaY, 38 : INHERITED(1, &input, cropRect), fSigma(SkSize::Make(sigmaX, sigmaY)) { 44 SkScalar sigmaY = buffer.readScalar(); 45 return Create(sigmaX, sigmaY, common.getInput(0), &common.cropRect());
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/external/skia/bench/ |
BlurImageFilterBench.cpp | 27 BlurImageFilterBench(SkScalar sigmaX, SkScalar sigmaY, bool small) : 28 fIsSmall(small), fInitialized(false), fSigmaX(sigmaX), fSigmaY(sigmaY) { 30 SkScalarToFloat(sigmaX), SkScalarToFloat(sigmaY));
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/packages/inputmethods/LatinIME/native/jni/src/suggest/core/layout/ |
normal_distribution_2d.h | 32 NormalDistribution2D(const float uX, const float sigmaX, const float uY, const float sigmaY, 34 : mXDistribution(0.0f, sigmaX), mYDistribution(0.0f, sigmaY), mUX(uX), mUY(uY),
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proximity_info_state_utils.cpp | [all...] |
/external/skia/src/gpu/effects/ |
GrMatrixConvolutionEffect.h | 50 SkScalar sigmaY);
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GrMatrixConvolutionEffect.cpp | 200 SkScalar sigmaY) { 207 float sigmaYDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaY)));
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/external/skia/src/utils/ |
SkLua.cpp | [all...] |