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  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 179 #define SRC_CONSTANT 9
197 case GL_CONSTANT: return SRC_CONSTANT;
588 case SRC_CONSTANT:
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  /external/v8/src/compiler/ia32/
code-generator-ia32.cc 815 Constant src_constant = g.ToConstant(source); local
816 if (src_constant.type() == Constant::kHeapObject) {
817 Handle<HeapObject> src = src_constant.ToHeapObject();
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