/external/deqp/framework/referencerenderer/ |
rrRenderer.hpp | 49 , stencilBuffer (stencilMultisampleBuffer) 57 const MultisamplePixelBufferAccess stencilBuffer;
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rrFragmentOperations.cpp | 91 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) 100 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 129 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) 138 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 140 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 265 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) 274 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 276 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ [all...] |
rrFragmentOperations.hpp | 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer); 136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer); 139 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
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rrRenderer.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 215 const rr::MultisamplePixelBufferAccess& stencilBuffer, 219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state); 225 const tcu::PixelBufferAccess& stencilBuffer, 264 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state); 274 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
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glsFragmentOpUtil.hpp | 120 const tcu::PixelBufferAccess& stencilBuffer, 132 const rr::MultisamplePixelBufferAccess& stencilBuffer,
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/external/deqp/modules/gles3/functional/ |
es3fFboStencilbufferTests.hpp | 23 * \brief FBO stencilbuffer tests.
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es3fFboStencilbufferTests.cpp | 21 * \brief FBO stencilbuffer tests. 238 : TestCaseGroup(context, "stencil", "FBO Stencilbuffer tests")
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es3fFboInvalidateTests.cpp | [all...] |
es3fFramebufferBlitTests.cpp | 21 * \brief FBO stencilbuffer tests. [all...] |
es3fFboRenderTest.cpp | 848 : FboRenderCase (context, config.getName().c_str(), "Shared depth/stencilbuffer", config) [all...] |
/external/deqp/modules/egl/ |
teglRenderTests.cpp | 389 tcu::TextureLevel stencilBuffer; 417 stencilBuffer.setStorage(getStencilFormat(stencilBits), numSamples, width, height); 418 rr::clearMultisampleStencilBuffer(stencilBuffer, CLEAR_STENCIL, rr::WindowRectangle(0, 0, width, height)); 423 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer.getAccess())); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0); 409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) 415 , m_stencilbuffer (stencilbuffer) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer); [all...] |
sglrReferenceContext.cpp | 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) 317 , m_defaultStencilbuffer (stencilbuffer) [all...] |
/external/deqp/modules/internal/ |
ditFrameworkTests.cpp | 840 << TestLog::Image("ResolvedDepthStencil", "Resolved depth- & stencilbuffer", resolvedDepthStencil);
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture.c | 496 /* Depthbuffer and stencilbuffer. Thankfully, we only support two flavors. */ [all...] |