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  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 49 , stencilBuffer (stencilMultisampleBuffer)
57 const MultisamplePixelBufferAccess stencilBuffer;
rrFragmentOperations.cpp 91 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
100 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
129 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
138 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
140 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
265 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
274 int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
276 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
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rrFragmentOperations.hpp 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer);
136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
139 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
rrRenderer.cpp     [all...]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 215 const rr::MultisamplePixelBufferAccess& stencilBuffer,
219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state);
225 const tcu::PixelBufferAccess& stencilBuffer,
264 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
274 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
glsFragmentOpUtil.hpp 120 const tcu::PixelBufferAccess& stencilBuffer,
132 const rr::MultisamplePixelBufferAccess& stencilBuffer,
  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.hpp 23 * \brief FBO stencilbuffer tests.
es3fFboStencilbufferTests.cpp 21 * \brief FBO stencilbuffer tests.
238 : TestCaseGroup(context, "stencil", "FBO Stencilbuffer tests")
es3fFboInvalidateTests.cpp     [all...]
es3fFramebufferBlitTests.cpp 21 * \brief FBO stencilbuffer tests.
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es3fFboRenderTest.cpp 848 : FboRenderCase (context, config.getName().c_str(), "Shared depth/stencilbuffer", config)
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  /external/deqp/modules/egl/
teglRenderTests.cpp 389 tcu::TextureLevel stencilBuffer;
417 stencilBuffer.setStorage(getStencilFormat(stencilBits), numSamples, width, height);
418 rr::clearMultisampleStencilBuffer(stencilBuffer, CLEAR_STENCIL, rr::WindowRectangle(0, 0, width, height));
423 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer.getAccess()));
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  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer)
415 , m_stencilbuffer (stencilbuffer)
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
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sglrReferenceContext.cpp 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer)
317 , m_defaultStencilbuffer (stencilbuffer)
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  /external/deqp/modules/internal/
ditFrameworkTests.cpp 840 << TestLog::Image("ResolvedDepthStencil", "Resolved depth- & stencilbuffer", resolvedDepthStencil);
  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 496 /* Depthbuffer and stencilbuffer. Thankfully, we only support two flavors. */
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