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  /external/libvncserver/libvncclient/
rre.c 38 rfbRectangle subrect; local
54 if (!ReadFromRFBServer(client, (char *)&subrect, sz_rfbRectangle))
57 subrect.x = rfbClientSwap16IfLE(subrect.x);
58 subrect.y = rfbClientSwap16IfLE(subrect.y);
59 subrect.w = rfbClientSwap16IfLE(subrect.w);
60 subrect.h = rfbClientSwap16IfLE(subrect.h)
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  /external/skia/gm/
tallstretchedbitmaps.cpp 36 SkIRect subRect = SkIRect::MakeXYWH(0, i * (kMargin + 2 * kRadius),
38 bm->extractSubset(&smallBM, subRect);
86 SkIRect subRect = SkIRect::MakeLTRB(0, startItem * itemHeight,
91 canvas->drawBitmapRect(bmp, &subRect, dstRect, &paint);
  /external/libvncserver/libvncserver/
corre.c 194 * of subrectangles in the encoded buffer, or -1 if subrect encoding won't
200 * The coding scheme is simply [<bgcolour><subrect><subrect>...] where each
201 * <subrect> is [<colour><x><y><w><h>].
208 rfbCoRRERectangle subrect; \
263 subrect.x = thex; \
264 subrect.y = they; \
265 subrect.w = thew; \
266 subrect.h = theh; \
275 memcpy(&client->afterEncBuf[client->afterEncBufLen],&subrect,sz_rfbCoRRERectangle);
    [all...]
rre.c 161 * of subrectangles in the encoded buffer, or -1 if subrect encoding won't
167 * The coding scheme is simply [<bgcolour><subrect><subrect>...] where each
168 * <subrect> is [<colour><x><y><w><h>].
175 rfbRectangle subrect; \
230 subrect.x = Swap16IfLE(thex); \
231 subrect.y = Swap16IfLE(they); \
232 subrect.w = Swap16IfLE(thew); \
233 subrect.h = Swap16IfLE(theh); \
242 memcpy(&client->afterEncBuf[client->afterEncBufLen],&subrect,sz_rfbRectangle);
    [all...]
hextile.c 276 * Now mark the subrect as done. \
  /external/skia/include/gpu/gl/
GrGLConfig_chrome.h 18 // ANGLE can go faster if the entire fbo is read rather than a subrect
  /external/skia/samplecode/
SampleTextureDomain.cpp 76 // Test that bitmap blurring using a subrect
  /external/libvncserver/rfb/
rfbproto.h 624 * the form [<bgpixel><subrect><subrect>...] where each <subrect> is
638 * [<bgpixel><subrect><subrect>...] where each <subrect> is
    [all...]
  /external/skia/src/gpu/gl/
GrGLGpu.cpp 551 SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height);
554 if (!subRect.intersect(bounds)) {
558 (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp);
560 *left = subRect.fLeft;
561 *top = subRect.fTop;
562 *width = subRect.width();
563 *height = subRect.height();
    [all...]

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