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  /sdk/apps/DeviceConfig/res/values-trackball/
strings.xml 3 <string name="navigation">TRACKBALL</string>
  /development/cmds/monkey/src/com/android/commands/monkey/
MonkeyTrackballEvent.java 22 * monkey trackball event
31 return "Trackball";
  /external/eigen/demos/opengl/
trackball.h 17 class Trackball
23 Trackball() : mpCamera(0) {}
CMakeLists.txt 13 set(quaternion_demo_SRCS gpuhelper.cpp icosphere.cpp camera.cpp trackball.cpp quaternion_demo.cpp)
trackball.cpp 10 #include "trackball.h"
15 void Trackball::track(const Vector2i& point2D)
40 bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3)
quaternion_demo.h 15 #include "trackball.h"
60 Trackball mTrackball;
  /cts/hostsidetests/monkey/src/com/android/cts/monkey/
VerbosityTest.java 25 assertFalse(v0.contains("Sending Trackball"));
32 assertTrue(v1.contains("Sending Trackball"));
39 assertTrue(v2.contains("Sending Trackball"));
  /external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java 29 // Raw trackball input is filtered by this value. Increasing it will
116 // keys or trackball
117 final InputXY trackball = input.getTrackball(); local
124 if (trackball.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) {
125 // The trackball never goes "up", so force it to turn off if it wasn't triggered in the last frame.
126 // What follows is a bunch of code to filter trackball events into something like a dpad event.
131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) {
136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity);
137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity);
141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity)
    [all...]
  /device/google/atv/
config.ini 5 hw.trackBall=no
  /frameworks/base/packages/SettingsProvider/res/values/
defaults.xml 99 <!-- DPAD/Trackball UP - traverse previous on current axis and send an event. -->
101 <!-- DPAD/Trackball DOWN - traverse next on current axis and send an event. -->
103 <!-- DPAD/Trackball LEFT - traverse previous on the character navigation axis and send event. -->
105 <!-- DPAD/Trackball RIGHT - traverse next on the character navigation axis end send event. -->
107 <!-- Alt+DPAD/Trackball UP - go to the top of the document. -->
109 <!-- Alt+DPAD/Trackball DOWN - go to the bottom of the document. -->
111 <!-- Alt+DPAD/Trackball LEFT - transition from an axis to another and sends an event.-->
114 <!-- Alt+DPAD/Trackball RIGHT - transition from an axis to another and sends an event. -->
  /docs/source.android.com/src/devices/input/
index.jd 23 including keyboard, joystick, trackball, mouse, and touch screen. The documentation in this section describes how to configure,
  /development/ndk/sources/android/ndk_helper/
tapCamera.h 37 //Trackball
  /development/cmds/monkey/
README.NETWORK.txt 71 trackball dx dy
74 simulates a user using the trackball. dx and dy indicates the amount
75 of change in the trackball location (as opposed to exact coordinates
  /frameworks/base/docs/html/guide/topics/manifest/
uses-configuration-element.jd 23 android:<a href="#nav">reqNavigation</a>=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"]
32 or a particular navigation device, like a trackball. The specification is
54 D-pad (directional pad), trackball, or other device.
122 <td>"{@code trackball}"</td>
123 <td>The application requires a trackball for navigation.</td>
  /frameworks/base/docs/html/tools/devices/
managing-avds-cmdline.jd 242 <td>Trackball support </td>
243 <td>Whether there is a trackball on the device. Default value is "yes".</td>
244 <td>hw.trackBall</td>
338 <td>Trackball support</td>
339 <td>Whether there is a trackball present.</td>
340 <td>hw.trackBall </td>
managing-avds.jd 146 <td>Trackball support</td>
148 <td>Whether there is a trackball on the device. Default value is "yes".</td>
150 <td>hw.trackBall</td>
  /frameworks/base/core/java/android/text/method/
MovementMethod.java 27 * The {@link TextView} delegates handling of key events, trackball motions and touches to
  /packages/apps/Browser/src/com/android/browser/
BrowserWebViewFactory.java 56 w.setMapTrackballToArrowKeys(false); // use trackball directly
  /frameworks/base/core/java/android/inputmethodservice/
AbstractInputMethodService.java 144 * Take care of dispatching incoming trackball events to the appropriate
207 * Implement this to handle trackball events on your input method.
  /frameworks/base/core/tests/coretests/src/android/widget/listview/
ListManagedCursorTest.java 110 * Scroll the list using touch, launch new activity, change to trackball mode, hit back, make
126 assertTrue("List not in trackball mode", !mListView.isInTouchMode());
  /frameworks/base/docs/html/guide/topics/ui/
ui-events.jd 51 (when in touch mode), or focuses upon the item with the navigation-keys or trackball and
52 presses the suitable "enter" key or presses down on the trackball.</dd>
56 focuses upon the item with the navigation-keys or trackball and
57 presses and holds the suitable "enter" key or presses and holds down on the trackball (for one second).</dd>
60 This is called when the user navigates onto or away from the item, using the navigation-keys or trackball.</dd>
175 <li><code>{@link android.view.View#onTrackballEvent}</code> - Called when a trackball motion event occurs.</li>
197 When a user is navigating a user interface with directional keys or a trackball, it is
212 Any time a user hits a directional key or scrolls with a trackball, the device will
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java 38 * Demonstrates the handling of touch screen, stylus, mouse and trackball events to
58 * Drawing with a trackball is a simple matter of using the relative motions
59 * of the trackball to move the paint brush around. The trackball may also
342 // Advance color when the trackball button is pressed.
  /frameworks/base/core/java/android/view/
InputEventConsistencyVerifier.java 77 // Current state of the trackball.
251 * Checks a trackball event.
273 problem("ACTION_DOWN but trackball is already down.");
283 problem("ACTION_UP but trackball is not down.");
296 + " for trackball event.");
301 problem("Trackball is down but pressure is not greater than 0.");
303 problem("Trackball is up but pressure is not equal to 0.");
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  /frameworks/base/core/java/android/app/
Dialog.java 670 * Called when the trackball was moved and not handled by any of the
671 * views inside of the activity. So, for example, if the trackball moves
673 * buttons do not normally do anything with trackball events. The call
674 * here happens <em>before</em> trackball movements are converted to
678 * @param event The trackball event being processed.
794 * Called to process trackball events. You can override this to
795 * intercept all trackball events before they are dispatched to the
796 * window. Be sure to call this implementation for trackball events
799 * @param ev The trackball event.
    [all...]
  /frameworks/base/cmds/input/src/com/android/commands/input/
Input.java 46 put("trackball", InputDevice.SOURCE_TRACKBALL);
286 System.err.println(" press (Default: trackball)");
287 System.err.println(" roll <dx> <dy> (Default: trackball)");

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