/sdk/apps/DeviceConfig/res/values-trackball/ |
strings.xml | 3 <string name="navigation">TRACKBALL</string>
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/development/cmds/monkey/src/com/android/commands/monkey/ |
MonkeyTrackballEvent.java | 22 * monkey trackball event 31 return "Trackball";
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/external/eigen/demos/opengl/ |
trackball.h | 17 class Trackball 23 Trackball() : mpCamera(0) {}
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CMakeLists.txt | 13 set(quaternion_demo_SRCS gpuhelper.cpp icosphere.cpp camera.cpp trackball.cpp quaternion_demo.cpp)
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trackball.cpp | 10 #include "trackball.h" 15 void Trackball::track(const Vector2i& point2D) 40 bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3)
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quaternion_demo.h | 15 #include "trackball.h" 60 Trackball mTrackball;
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/cts/hostsidetests/monkey/src/com/android/cts/monkey/ |
VerbosityTest.java | 25 assertFalse(v0.contains("Sending Trackball")); 32 assertTrue(v1.contains("Sending Trackball")); 39 assertTrue(v2.contains("Sending Trackball"));
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/external/replicaisland/src/com/replica/replicaisland/ |
InputGameInterface.java | 29 // Raw trackball input is filtered by this value. Increasing it will 116 // keys or trackball 117 final InputXY trackball = input.getTrackball(); local 124 if (trackball.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) { 125 // The trackball never goes "up", so force it to turn off if it wasn't triggered in the last frame. 126 // What follows is a bunch of code to filter trackball events into something like a dpad event. 131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) { 136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); 137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity); 141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity) [all...] |
/device/google/atv/ |
config.ini | 5 hw.trackBall=no
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/frameworks/base/packages/SettingsProvider/res/values/ |
defaults.xml | 99 <!-- DPAD/Trackball UP - traverse previous on current axis and send an event. --> 101 <!-- DPAD/Trackball DOWN - traverse next on current axis and send an event. --> 103 <!-- DPAD/Trackball LEFT - traverse previous on the character navigation axis and send event. --> 105 <!-- DPAD/Trackball RIGHT - traverse next on the character navigation axis end send event. --> 107 <!-- Alt+DPAD/Trackball UP - go to the top of the document. --> 109 <!-- Alt+DPAD/Trackball DOWN - go to the bottom of the document. --> 111 <!-- Alt+DPAD/Trackball LEFT - transition from an axis to another and sends an event.--> 114 <!-- Alt+DPAD/Trackball RIGHT - transition from an axis to another and sends an event. -->
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/docs/source.android.com/src/devices/input/ |
index.jd | 23 including keyboard, joystick, trackball, mouse, and touch screen. The documentation in this section describes how to configure,
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/development/ndk/sources/android/ndk_helper/ |
tapCamera.h | 37 //Trackball
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/development/cmds/monkey/ |
README.NETWORK.txt | 71 trackball dx dy 74 simulates a user using the trackball. dx and dy indicates the amount 75 of change in the trackball location (as opposed to exact coordinates
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/frameworks/base/docs/html/guide/topics/manifest/ |
uses-configuration-element.jd | 23 android:<a href="#nav">reqNavigation</a>=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"] 32 or a particular navigation device, like a trackball. The specification is 54 D-pad (directional pad), trackball, or other device. 122 <td>"{@code trackball}"</td> 123 <td>The application requires a trackball for navigation.</td>
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/frameworks/base/docs/html/tools/devices/ |
managing-avds-cmdline.jd | 242 <td>Trackball support </td> 243 <td>Whether there is a trackball on the device. Default value is "yes".</td> 244 <td>hw.trackBall</td> 338 <td>Trackball support</td> 339 <td>Whether there is a trackball present.</td> 340 <td>hw.trackBall </td>
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managing-avds.jd | 146 <td>Trackball support</td> 148 <td>Whether there is a trackball on the device. Default value is "yes".</td> 150 <td>hw.trackBall</td>
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/frameworks/base/core/java/android/text/method/ |
MovementMethod.java | 27 * The {@link TextView} delegates handling of key events, trackball motions and touches to
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/packages/apps/Browser/src/com/android/browser/ |
BrowserWebViewFactory.java | 56 w.setMapTrackballToArrowKeys(false); // use trackball directly
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/frameworks/base/core/java/android/inputmethodservice/ |
AbstractInputMethodService.java | 144 * Take care of dispatching incoming trackball events to the appropriate 207 * Implement this to handle trackball events on your input method.
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/frameworks/base/core/tests/coretests/src/android/widget/listview/ |
ListManagedCursorTest.java | 110 * Scroll the list using touch, launch new activity, change to trackball mode, hit back, make 126 assertTrue("List not in trackball mode", !mListView.isInTouchMode());
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/frameworks/base/docs/html/guide/topics/ui/ |
ui-events.jd | 51 (when in touch mode), or focuses upon the item with the navigation-keys or trackball and 52 presses the suitable "enter" key or presses down on the trackball.</dd> 56 focuses upon the item with the navigation-keys or trackball and 57 presses and holds the suitable "enter" key or presses and holds down on the trackball (for one second).</dd> 60 This is called when the user navigates onto or away from the item, using the navigation-keys or trackball.</dd> 175 <li><code>{@link android.view.View#onTrackballEvent}</code> - Called when a trackball motion event occurs.</li> 197 When a user is navigating a user interface with directional keys or a trackball, it is 212 Any time a user hits a directional key or scrolls with a trackball, the device will
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchPaint.java | 38 * Demonstrates the handling of touch screen, stylus, mouse and trackball events to 58 * Drawing with a trackball is a simple matter of using the relative motions 59 * of the trackball to move the paint brush around. The trackball may also 342 // Advance color when the trackball button is pressed.
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/frameworks/base/core/java/android/view/ |
InputEventConsistencyVerifier.java | 77 // Current state of the trackball. 251 * Checks a trackball event. 273 problem("ACTION_DOWN but trackball is already down."); 283 problem("ACTION_UP but trackball is not down."); 296 + " for trackball event."); 301 problem("Trackball is down but pressure is not greater than 0."); 303 problem("Trackball is up but pressure is not equal to 0."); [all...] |
/frameworks/base/core/java/android/app/ |
Dialog.java | 670 * Called when the trackball was moved and not handled by any of the 671 * views inside of the activity. So, for example, if the trackball moves 673 * buttons do not normally do anything with trackball events. The call 674 * here happens <em>before</em> trackball movements are converted to 678 * @param event The trackball event being processed. 794 * Called to process trackball events. You can override this to 795 * intercept all trackball events before they are dispatched to the 796 * window. Be sure to call this implementation for trackball events 799 * @param ev The trackball event. [all...] |
/frameworks/base/cmds/input/src/com/android/commands/input/ |
Input.java | 46 put("trackball", InputDevice.SOURCE_TRACKBALL); 286 System.err.println(" press (Default: trackball)"); 287 System.err.println(" roll <dx> <dy> (Default: trackball)");
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