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  /external/deqp/modules/gles2/performance/
es2pRedundantStateChangeTests.cpp 158 gl.uniform1i(samplerLoc, 0);
197 gl.uniform1i(samplerLoc, 0);
237 gl.uniform1i(samplerLoc, 0);
286 gl.uniform1i(samplerLoc, 0);
326 gl.uniform1i(samplerLoc, 0);
363 gl.uniform1i(samplerLoc, 0);
406 gl.uniform1i(samplerLoc, 0);
447 gl.uniform1i(samplerLoc, 0);
490 gl.uniform1i(samplerLoc, 0);
527 gl.uniform1i(samplerLoc, 0)
    [all...]
es2pStateChangeTests.cpp 167 gl.uniform1i(samplerLoc, 0);
211 gl.uniform1i(samplerLoc, 0);
256 gl.uniform1i(samplerLoc, 0);
310 gl.uniform1i(samplerLoc, 0);
355 gl.uniform1i(samplerLoc, 0);
397 gl.uniform1i(samplerLoc, 0);
445 gl.uniform1i(samplerLoc, 0);
491 gl.uniform1i(samplerLoc, 0);
539 gl.uniform1i(samplerLoc, 0);
581 gl.uniform1i(samplerLoc, 0)
    [all...]
es2pTextureCases.cpp 201 gl.uniform1i(samplerLoc, texNdx);
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 167 gl.uniform1i(samplerLoc, 0);
211 gl.uniform1i(samplerLoc, 0);
256 gl.uniform1i(samplerLoc, 0);
310 gl.uniform1i(samplerLoc, 0);
355 gl.uniform1i(samplerLoc, 0);
397 gl.uniform1i(samplerLoc, 0);
445 gl.uniform1i(samplerLoc, 0);
487 gl.uniform1i(samplerLoc, 0);
529 gl.uniform1i(samplerLoc, 0);
575 gl.uniform1i(samplerLoc, 0)
    [all...]
es3pRedundantStateChangeTests.cpp 158 gl.uniform1i(samplerLoc, 0);
197 gl.uniform1i(samplerLoc, 0);
237 gl.uniform1i(samplerLoc, 0);
286 gl.uniform1i(samplerLoc, 0);
326 gl.uniform1i(samplerLoc, 0);
363 gl.uniform1i(samplerLoc, 0);
406 gl.uniform1i(samplerLoc, 0);
443 gl.uniform1i(samplerLoc, 0);
480 gl.uniform1i(samplerLoc, 0);
521 gl.uniform1i(samplerLoc, 0)
    [all...]
es3pTextureCases.cpp 228 gl.uniform1i(samplerLoc, texNdx);
  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 400 "Uniform1i",
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 186 GET_PROC(Uniform1i);
440 GET_PROC(Uniform1i);
GrGLProgramDataManager.cpp 54 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
57 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 119 gl->uniform1i = &glUniform1i;
glwInitES20.inl 119 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
glwFunctions.inl 518 glUniform1iFunc uniform1i;
    [all...]
glwInitES30Direct.inl 200 gl->uniform1i = &glUniform1i;
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 262 dst->uniform1i = src.uniform1i;
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
311 gl.uniform1i(indexLoc, ndx);
es3fFboTestUtil.cpp 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0);
615 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0);
616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer);
723 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0);
    [all...]
es3fShaderDiscardTests.cpp 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
es2fShaderDiscardTests.cpp 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
357 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0);
359 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer);
es31fMultisampleShaderRenderCase.cpp 577 gl.uniform1i(samplerLocation, 0);
635 gl.uniform1i(samplerLocation, 0);
641 gl.uniform1i(sampleLocation, sampleNdx);
es31fTextureMultisampleTests.cpp 492 gl.uniform1i (m_samplerProgramSamplerLoc, 0);
493 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx);
    [all...]
es31fStencilTexturingTests.cpp 256 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
321 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
380 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 174 virtual void uniform1i (deInt32 location, deInt32);
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 293 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "u_iterCount"), iterCounts[0]);

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