/external/mesa3d/src/mapi/glapi/gen/ |
gles_api.py | 401 "Uniform1iv",
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/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 188 GET_PROC(Uniform1iv); 442 GET_PROC(Uniform1iv);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 120 gl->uniform1iv = &glUniform1iv;
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glwInitES20.inl | 120 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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glwFunctions.inl | 519 glUniform1ivFunc uniform1iv; [all...] |
glwInitES30Direct.inl | 201 gl->uniform1iv = &glUniform1iv;
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glwInitES30.inl | 201 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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glwInitES31Direct.inl | 263 gl->uniform1iv = &glUniform1iv;
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glwInitGL30.inl | 199 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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glwInitES31.inl | 263 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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glwInitGL31.inl | 210 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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glwInitGL32.inl | 228 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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glwInitGL33.inl | 247 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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glwInitGL40.inl | 277 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); [all...] |
glwInitGL41.inl | 351 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 263 dst->uniform1iv = src.uniform1iv;
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/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 225 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); 261 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]);
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es31fUniformLocationTests.cpp | 591 case glu::TYPE_INT: gl.uniform1iv(gotLoc, 1, intBuf); break; 601 case glu::TYPE_BOOL: gl.uniform1iv(gotLoc, 1, intBuf); break; [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 179 virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*);
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sglrContext.hpp | 167 virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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sglrGLContext.cpp | 746 void GLContext::uniform1iv (deInt32 location, deInt32 count, const deInt32* value) function in class:sglr::GLContext
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sglrReferenceContext.hpp | 730 virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 519 gl->uniform1iv = glUniform1iv; [all...] |
/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 352 case 1: ctx.uniform1iv(location, 1, (int*)value.value().getValuePtr()); break;
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glsShaderLibraryCase.cpp | 557 case TYPE_INT: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break; 561 case TYPE_BOOL: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break; [all...] |