/external/mesa3d/src/mapi/glapi/gen/ |
gles_api.py | 405 "Uniform2iv",
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/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 192 GET_PROC(Uniform2iv); 446 GET_PROC(Uniform2iv);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 124 gl->uniform2iv = &glUniform2iv;
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glwInitES20.inl | 124 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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glwFunctions.inl | 527 glUniform2ivFunc uniform2iv; [all...] |
glwInitES30Direct.inl | 207 gl->uniform2iv = &glUniform2iv;
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glwInitES30.inl | 207 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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glwInitES31Direct.inl | 269 gl->uniform2iv = &glUniform2iv;
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glwInitGL30.inl | 205 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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glwInitES31.inl | 269 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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glwInitGL31.inl | 216 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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glwInitGL32.inl | 234 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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glwInitGL33.inl | 253 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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glwInitGL40.inl | 285 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 269 dst->uniform2iv = src.uniform2iv;
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/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); 262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]);
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es31fShaderTextureSizeTests.cpp | 433 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr());
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es31fUniformLocationTests.cpp | 592 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; 602 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 180 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
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sglrContext.hpp | 168 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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sglrGLContext.cpp | 751 void GLContext::uniform2iv (deInt32 location, deInt32 count, const deInt32* value) function in class:sglr::GLContext
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sglrReferenceContext.hpp | 731 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 527 gl->uniform2iv = glUniform2iv; [all...] |
/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 353 case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break;
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glsShaderLibraryCase.cpp | 558 case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; 562 case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; [all...] |