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  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 405 "Uniform2iv",
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 192 GET_PROC(Uniform2iv);
446 GET_PROC(Uniform2iv);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 124 gl->uniform2iv = &glUniform2iv;
glwInitES20.inl 124 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
glwFunctions.inl 527 glUniform2ivFunc uniform2iv;
    [all...]
glwInitES30Direct.inl 207 gl->uniform2iv = &glUniform2iv;
glwInitES30.inl 207 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
glwInitES31Direct.inl 269 gl->uniform2iv = &glUniform2iv;
glwInitGL30.inl 205 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
glwInitES31.inl 269 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
glwInitGL31.inl 216 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
glwInitGL32.inl 234 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
glwInitGL33.inl 253 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
glwInitGL40.inl 285 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 269 dst->uniform2iv = src.uniform2iv;
  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]);
262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]);
es31fShaderTextureSizeTests.cpp 433 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr());
es31fUniformLocationTests.cpp 592 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break;
602 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break;
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 180 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
sglrContext.hpp 168 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
sglrGLContext.cpp 751 void GLContext::uniform2iv (deInt32 location, deInt32 count, const deInt32* value) function in class:sglr::GLContext
sglrReferenceContext.hpp 731 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
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  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 527 gl->uniform2iv = glUniform2iv;
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  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 353 case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break;
glsShaderLibraryCase.cpp 558 case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break;
562 case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break;
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