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  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 409 "Uniform3iv",
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 196 GET_PROC(Uniform3iv);
450 GET_PROC(Uniform3iv);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 128 gl->uniform3iv = &glUniform3iv;
glwInitES20.inl 128 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
glwFunctions.inl 535 glUniform3ivFunc uniform3iv;
    [all...]
glwInitES30Direct.inl 213 gl->uniform3iv = &glUniform3iv;
glwInitES30.inl 213 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
glwInitES31Direct.inl 275 gl->uniform3iv = &glUniform3iv;
glwInitGL30.inl 211 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
glwInitES31.inl 275 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
glwInitGL31.inl 222 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
glwInitGL32.inl 240 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
glwInitGL33.inl 259 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
glwInitGL40.inl 293 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 275 dst->uniform3iv = src.uniform3iv;
  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 227 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]);
263 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]);
es31fShaderTextureSizeTests.cpp 431 gl.uniform3iv(shaderSizeLoc, 1, size.getPtr());
es31fUniformLocationTests.cpp 593 case glu::TYPE_INT_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break;
603 case glu::TYPE_BOOL_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break;
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 181 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
sglrContext.hpp 169 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
sglrGLContext.cpp 756 void GLContext::uniform3iv (deInt32 location, deInt32 count, const deInt32* value) function in class:sglr::GLContext
sglrReferenceContext.hpp 732 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
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  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 535 gl->uniform3iv = glUniform3iv;
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  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 354 case 3: ctx.uniform3iv(location, 1, (int*)value.value().getValuePtr()); break;
glsShaderLibraryCase.cpp 559 case TYPE_INT_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break;
563 case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break;
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