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  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 413 "Uniform4iv",
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 200 GET_PROC(Uniform4iv);
454 GET_PROC(Uniform4iv);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 132 gl->uniform4iv = &glUniform4iv;
glwInitES20.inl 132 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
glwFunctions.inl 543 glUniform4ivFunc uniform4iv;
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glwInitES30Direct.inl 219 gl->uniform4iv = &glUniform4iv;
glwInitES30.inl 219 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
glwInitES31Direct.inl 281 gl->uniform4iv = &glUniform4iv;
glwInitGL30.inl 217 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
glwInitES31.inl 281 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
glwInitGL31.inl 228 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
glwInitGL32.inl 246 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
glwInitGL33.inl 265 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
glwInitGL40.inl 301 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
    [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 281 dst->uniform4iv = src.uniform4iv;
  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 228 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]);
264 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]);
es31fUniformLocationTests.cpp 594 case glu::TYPE_INT_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break;
604 case glu::TYPE_BOOL_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break;
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 182 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*);
sglrContext.hpp 170 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
sglrGLContext.cpp 761 void GLContext::uniform4iv (deInt32 location, deInt32 count, const deInt32* value) function in class:sglr::GLContext
sglrReferenceContext.hpp 733 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*);
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 866 gl.uniform4iv(uniLoc, 1, &arr[0]);
947 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr());
glsFragOpInteractionCase.cpp 355 case 4: ctx.uniform4iv(location, 1, (int*)value.value().getValuePtr()); break;
glsShaderLibraryCase.cpp 560 case TYPE_INT_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break;
564 case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break;
    [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 543 gl->uniform4iv = glUniform4iv;
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