/external/mesa3d/src/mapi/glapi/gen/ |
gles_api.py | 413 "Uniform4iv",
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/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 200 GET_PROC(Uniform4iv); 454 GET_PROC(Uniform4iv);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 132 gl->uniform4iv = &glUniform4iv;
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glwInitES20.inl | 132 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwFunctions.inl | 543 glUniform4ivFunc uniform4iv; [all...] |
glwInitES30Direct.inl | 219 gl->uniform4iv = &glUniform4iv;
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glwInitES30.inl | 219 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitES31Direct.inl | 281 gl->uniform4iv = &glUniform4iv;
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glwInitGL30.inl | 217 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitES31.inl | 281 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitGL31.inl | 228 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitGL32.inl | 246 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitGL33.inl | 265 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitGL40.inl | 301 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 281 dst->uniform4iv = src.uniform4iv;
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/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 228 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); 264 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]);
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es31fUniformLocationTests.cpp | 594 case glu::TYPE_INT_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; 604 case glu::TYPE_BOOL_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 182 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*);
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sglrContext.hpp | 170 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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sglrGLContext.cpp | 761 void GLContext::uniform4iv (deInt32 location, deInt32 count, const deInt32* value) function in class:sglr::GLContext
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sglrReferenceContext.hpp | 733 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*); [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 866 gl.uniform4iv(uniLoc, 1, &arr[0]); 947 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr());
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glsFragOpInteractionCase.cpp | 355 case 4: ctx.uniform4iv(location, 1, (int*)value.value().getValuePtr()); break;
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glsShaderLibraryCase.cpp | 560 case TYPE_INT_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; 564 case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 543 gl->uniform4iv = glUniform4iv; [all...] |