/external/skia/src/gpu/gl/ |
GrGLProgramDataManager.cpp | 190 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix)); 193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix)); 220 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices)); 224 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices));
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GrGLAssembleInterface.cpp | 202 GET_PROC(UniformMatrix3fv); 456 GET_PROC(UniformMatrix3fv);
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/external/mesa3d/src/mapi/glapi/gen/ |
gles_api.py | 415 "UniformMatrix3fv",
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 134 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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glwInitES20.inl | 134 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwFunctions.inl | 554 glUniformMatrix3fvFunc uniformMatrix3fv; [all...] |
glwInitES30Direct.inl | 226 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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glwInitES30.inl | 226 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwInitES31Direct.inl | 288 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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glwInitGL30.inl | 223 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwInitES31.inl | 288 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwInitGL31.inl | 235 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwInitGL32.inl | 253 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwInitGL33.inl | 272 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwInitGL40.inl | 312 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); [all...] |
glwInitGL41.inl | [all...] |
glwInitGL42.inl | [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 288 dst->uniformMatrix3fv = src.uniformMatrix3fv;
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/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 183 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value);
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sglrContext.hpp | 171 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value) = DE_NULL;
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sglrGLContext.cpp | 766 void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
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sglrReferenceContext.hpp | 734 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 286 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break;
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es31fFboTestUtil.cpp | 358 gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColumnMajorData().getPtr());
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/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 554 gl->uniformMatrix3fv = glUniformMatrix3fv; [all...] |