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  /external/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 190 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix));
220 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
224 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices));
GrGLAssembleInterface.cpp 202 GET_PROC(UniformMatrix3fv);
456 GET_PROC(UniformMatrix3fv);
  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 415 "UniformMatrix3fv",
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 134 gl->uniformMatrix3fv = &glUniformMatrix3fv;
glwInitES20.inl 134 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
glwFunctions.inl 554 glUniformMatrix3fvFunc uniformMatrix3fv;
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glwInitES30Direct.inl 226 gl->uniformMatrix3fv = &glUniformMatrix3fv;
glwInitES30.inl 226 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
glwInitES31Direct.inl 288 gl->uniformMatrix3fv = &glUniformMatrix3fv;
glwInitGL30.inl 223 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
glwInitES31.inl 288 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
glwInitGL31.inl 235 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
glwInitGL32.inl 253 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
glwInitGL33.inl 272 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
glwInitGL40.inl 312 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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glwInitGL41.inl     [all...]
glwInitGL42.inl     [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 288 dst->uniformMatrix3fv = src.uniformMatrix3fv;
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 183 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value);
sglrContext.hpp 171 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value) = DE_NULL;
sglrGLContext.cpp 766 void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
sglrReferenceContext.hpp 734 virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value);
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  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 286 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break;
es31fFboTestUtil.cpp 358 gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColumnMajorData().getPtr());
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 554 gl->uniformMatrix3fv = glUniformMatrix3fv;
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