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  /external/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 203 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
206 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix));
238 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
242 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices));
GrGLAssembleInterface.cpp 203 GET_PROC(UniformMatrix4fv);
457 GET_PROC(UniformMatrix4fv);
  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 416 "UniformMatrix4fv",
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
glwInitES20.inl 135 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
glwFunctions.inl 560 glUniformMatrix4fvFunc uniformMatrix4fv;
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glwInitES30Direct.inl 229 gl->uniformMatrix4fv = &glUniformMatrix4fv;
glwInitES30.inl 229 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
glwInitES31Direct.inl 291 gl->uniformMatrix4fv = &glUniformMatrix4fv;
glwInitGL30.inl 226 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
glwInitES31.inl 291 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
glwInitGL31.inl 238 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
glwInitGL32.inl 256 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
glwInitGL33.inl 275 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
glwInitGL40.inl 318 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL41.inl     [all...]
glwInitGL42.inl     [all...]
glwInitGL43.inl     [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 291 dst->uniformMatrix4fv = src.uniformMatrix4fv;
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 184 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value);
sglrContext.hpp 172 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value) = DE_NULL;
sglrGLContext.cpp 771 void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
sglrReferenceContext.hpp 735 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value);
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  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 290 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break;
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 560 gl->uniformMatrix4fv = glUniformMatrix4fv;
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