/external/skia/src/gpu/gl/ |
GrGLProgramDataManager.cpp | 203 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix)); 206 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix)); 238 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); 242 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices));
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GrGLAssembleInterface.cpp | 203 GET_PROC(UniformMatrix4fv); 457 GET_PROC(UniformMatrix4fv);
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/external/mesa3d/src/mapi/glapi/gen/ |
gles_api.py | 416 "UniformMatrix4fv",
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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glwInitES20.inl | 135 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwFunctions.inl | 560 glUniformMatrix4fvFunc uniformMatrix4fv; [all...] |
glwInitES30Direct.inl | 229 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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glwInitES30.inl | 229 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitES31Direct.inl | 291 gl->uniformMatrix4fv = &glUniformMatrix4fv;
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glwInitGL30.inl | 226 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitES31.inl | 291 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL31.inl | 238 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL32.inl | 256 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL33.inl | 275 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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glwInitGL40.inl | 318 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); [all...] |
glwInitGL41.inl | [all...] |
glwInitGL42.inl | [all...] |
glwInitGL43.inl | [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 291 dst->uniformMatrix4fv = src.uniformMatrix4fv;
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/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 184 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value);
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sglrContext.hpp | 172 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value) = DE_NULL;
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sglrGLContext.cpp | 771 void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
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sglrReferenceContext.hpp | 735 virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 290 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break;
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/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 560 gl->uniformMatrix4fv = glUniformMatrix4fv; [all...] |