/frameworks/rs/ |
spec.h | 20 } VarType; 22 extern VarType *currType; 31 VarType ret; 32 VarType params[16];
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
invkprxy.h | 14 HRESULT __cdecl _com_invoke_helper(IDispatch *pDispatch,DISPID dwDispID,WORD wFlags,VARTYPE vtRet,void *pvRet,const wchar_t *pwParamInfo,va_list argList,IErrorInfo **pperrinfo); 15 HRESULT __cdecl _com_dispatch_raw_method(IDispatch *pDispatch,DISPID dwDispID,WORD wFlags,VARTYPE vtRet,void *pvRet,const wchar_t *pwParamInfo,...) throw(); 16 HRESULT WINAPI _com_dispatch_raw_propget(IDispatch *pDispatch,DISPID dwDispID,VARTYPE vtProp,void *pvProp) throw(); 17 HRESULT __cdecl _com_dispatch_raw_propput(IDispatch *pDispatch,DISPID dwDispID,VARTYPE vtProp,...) throw();
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/external/deqp/framework/opengl/ |
gluVarType.cpp | 31 VarType::VarType (void) 36 VarType::VarType (const VarType& other) 42 VarType::VarType (DataType basicType, Precision precision) 49 VarType::VarType (const VarType& elementType, int arraySize [all...] |
gluVarType.hpp | 47 class VarType 50 VarType (void); 51 VarType (const VarType& other); 53 VarType (DataType basicType, Precision precision); //!< Basic type constructor. 54 VarType (const VarType& elementType, int arraySize); //!< Array type constructor. 55 explicit VarType (const StructType* structPtr); //!< Struct type constructor. 56 ~VarType (void); 65 const VarType& getElementType (void) const { DE_ASSERT(isArrayType()); return *m_data.array.elementType; [all...] |
gluVarTypeUtil.hpp | 71 // VarType subtype path utilities. 100 bool isValidTypePath (const VarType& type, Iterator begin, Iterator end); 103 VarType getVarType (const VarType& type, Iterator begin, Iterator end); 105 inline bool isValidTypePath (const VarType& type, const TypeComponentVector& path) { return isValidTypePath(type, path.begin(), path.end()); } 106 inline VarType getVarType (const VarType& type, const TypeComponentVector& path) { return getVarType(type, path.begin(), path.end()); } 109 void parseTypePath (const char* nameWithPath, const VarType& type, TypeComponentVector& path); 115 TypeAccessFormat (const VarType& type_, const TypeComponentVector& path_) : type(type_), path(path_) {} 117 const VarType& type [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSSBOLayoutTests.cpp | 42 using glu::VarType; 78 glu::VarType generateType (de::Random& rnd, int typeDepth, bool arrayOk, bool unusedArrayOk); 161 const glu::VarType& lastType = lastVar.getType(); 162 const bool isUnsizedArr = lastType.isArrayType() && (lastType.getArraySize() == glu::VarType::UNSIZED_ARRAY); 200 const glu::VarType type = generateType(rnd, 0, true, isLastMember && (m_features & FEATURE_UNSIZED_ARRAYS)); 211 glu::VarType RandomSSBOLayoutCase::generateType (de::Random& rnd, int typeDepth, bool arrayOk, bool unsizedArrayOk) 222 const glu::VarType elementType = generateType(rnd, typeDepth, childArrayOk, false); 223 return glu::VarType(elementType, glu::VarType::UNSIZED_ARRAY); 229 vector<glu::VarType> memberTypes [all...] |
es31fProgramInterfaceDefinition.cpp | 59 static bool containsMatchingSubtype (const glu::VarType& varType, bool (*predicate)(glu::DataType)) 61 if (varType.isBasicType() && predicate(varType.getBasicType())) 64 if (varType.isArrayType()) 65 return containsMatchingSubtype(varType.getElementType(), predicate); 67 if (varType.isStructType()) 68 for (int memberNdx = 0; memberNdx < varType.getStructPtr()->getNumMembers(); ++memberNdx) 69 if (containsMatchingSubtype(varType.getStructPtr()->getMember(memberNdx).getType(), predicate)) 78 if (containsMatchingSubtype(decls[varNdx].varType, predicate) [all...] |
es31fShaderIntegerFunctionTests.cpp | 71 const glu::VarType& type; 74 VarValue (const glu::VarType& type_, const void* value_) : type(type_), value(value_) {} 224 sizes[ndx] = symbols[ndx].varType.getScalarSize(); 232 totalSize += sym->varType.getScalarSize(); 244 const int scalarSize = var.varType.getScalarSize(); 298 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) 304 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) 361 m_spec.inputs.push_back(Symbol("x", glu::VarType(baseType, precision))); 362 m_spec.inputs.push_back(Symbol("y", glu::VarType(baseType, precision))); 363 m_spec.outputs.push_back(Symbol("sum", glu::VarType(baseType, precision))) [all...] |
es31fUniformBlockTests.cpp | 62 BlockBasicTypeCase (Context& context, const char* name, const char* description, const VarType& type, deUint32 layoutFlags, int numInstances) 77 static void createBlockBasicTypeCases (tcu::TestCaseGroup* group, Context& context, const char* name, const VarType& type, deUint32 layoutFlags, int numInstances = 0) 99 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, PRECISION_HIGH), UNUSED_BOTH); 100 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM), 4)); 101 typeS.addMember("c", VarType(glu::TYPE_UINT, PRECISION_LOW)); 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))) [all...] |
es31fProgramInterfaceDefinitionUtil.cpp | 170 void generateVariableTypeResourceNames (std::vector<std::string>& resources, const std::string& name, const glu::VarType& type, deUint32 resourceNameGenerationFlags) 288 static void collectNamedStructureDefinitions (std::vector<const glu::StructType*>& dst, const glu::VarType& type) 326 collectNamedStructureDefinitions(namedStructs, defaultBlock.variables[ndx].varType); 330 collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[ndx].varType); 395 const glu::VarType& varType) 397 if (varType.isBasicType()) 401 if (glu::isDataTypeScalar(varType.getBasicType())) 403 else if (glu::isDataTypeVector(varType.getBasicType())) 405 else if (glu::isDataTypeMatrix(varType.getBasicType()) [all...] |
es31fShaderCommonFunctionTests.cpp | 299 sizes[ndx] = symbols[ndx].varType.getScalarSize(); 307 totalSize += sym->varType.getScalarSize(); 319 const int scalarSize = var.varType.getScalarSize(); 357 const glu::VarType& type; 360 VarValue (const glu::VarType& type_, const void* value_) : type(type_), value(value_) {} 439 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) 445 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) 502 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); 503 m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); 523 const glu::DataType type = m_spec.inputs[0].varType.getBasicType() [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.cpp | 60 BlockBasicTypeCase (Context& context, const char* name, const char* description, const VarType& type, deUint32 layoutFlags, int numInstances) 75 static void createBlockBasicTypeCases (tcu::TestCaseGroup* group, Context& context, const char* name, const VarType& type, deUint32 layoutFlags, int numInstances = 0) 97 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is unused. 98 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)); 99 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH)); 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); 130 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); 131 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)) [all...] |
es3fShaderCommonFunctionTests.cpp | 226 sizes[ndx] = symbols[ndx].varType.getScalarSize(); 234 totalSize += sym->varType.getScalarSize(); 246 const int scalarSize = var.varType.getScalarSize(); 284 const glu::VarType& type; 287 VarValue (const glu::VarType& type_, const void* value_) : type(type_), value(value_) {} 366 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) 372 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) 425 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision))); 426 m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision))); 446 const glu::DataType type = m_spec.inputs[0].varType.getBasicType() [all...] |
es3fShaderIndexingTests.cpp | 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 154 m_varType = varType; 221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) 314 params.insert(pair<string, string>("VAR_TYPE", getDataTypeName(varType))); 318 if (varType == TYPE_FLOAT) 320 else if (varType == TYPE_FLOAT_VEC2) 322 else if (varType == TYPE_FLOAT_VEC3) 332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()) [all...] |
/external/deqp/modules/glshared/ |
glsUniformBlockCase.hpp | 67 // \todo [2012-07-25 pyry] Use glu::VarType. 71 class VarType 74 VarType (void); 75 VarType (const VarType& other); 76 VarType (glu::DataType basicType, deUint32 flags); 77 VarType (const VarType& elementType, int arraySize); 78 explicit VarType (const StructType* structPtr); 79 ~VarType (void) [all...] |
glsShaderExecUtil.cpp | 107 src << in << " " << glu::declare(input->varType, input->name) << ";\n"; 111 DE_ASSERT(output->varType.isBasicType()); 113 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType())) 115 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()); 117 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); 122 src << "flat " << out << " " << glu::declare(output->varType, output->name) << ";\n"; 134 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType())) 135 src << "\t" << glu::declare(output->varType, output->name) << ";\n"; 150 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType())) 152 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType()) [all...] |
glsRandomShaderProgram.cpp | 34 static rr::GenericVecType mapToGenericVecType (const rsg::VariableType& varType) 36 if (varType.isFloatOrVec()) 38 else if (varType.isIntOrVec()) 47 static glu::DataType mapToBasicType (const rsg::VariableType& varType) 49 if (varType.isFloatOrVec() || varType.isIntOrVec() || varType.isBoolOrVec()) 51 const glu::DataType scalarType = varType.isFloatOrVec() ? glu::TYPE_FLOAT : 52 varType.isIntOrVec() ? glu::TYPE_INT : 53 varType.isBoolOrVec() ? glu::TYPE_BOOL : glu::TYPE_LAST [all...] |
glsShaderExecUtil.hpp | 51 glu::VarType varType; //!< Symbol type. 54 Symbol (const std::string& name_, const glu::VarType& varType_) : name(name_), varType(varType_) {}
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Uniform.java | 59 protected VarType varType; 73 oc.write(varType, "varType", null); 75 switch (varType){ 120 varType = ic.readEnum("varType", VarType.class, null); 122 switch (varType){ 167 if (varType != null) [all...] |
VarType.java | 35 public enum VarType { 65 VarType(){ 68 VarType(boolean multiData, boolean textureType){
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/external/lzma/CPP/7zip/Archive/ |
IArchive.h | 132 STDMETHOD(GetPropertyInfo)(UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) x; \
134 STDMETHOD(GetArchivePropertyInfo)(UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) x;
190 (UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) \
193 *propID = srcItem.propid; *varType = srcItem.vt; *name = 0; return S_OK; } \
196 (UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) \
199 *propID = srcItem.propid; *varType = srcItem.vt; \ [all...] |
/external/javassist/src/main/javassist/compiler/ast/ |
Declarator.java | 25 protected int varType; 32 varType = type; 40 varType = CLASS; 51 varType = type; 60 Declarator d = new Declarator(this.varType, this.arrayDim + dim); 70 public int getType() { return varType; }
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MatParamTexture.java | 8 import com.jme3.shader.VarType; 17 public MatParamTexture(VarType type, String name, Texture texture, int unit) {
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/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) 165 m_varType = varType; 251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) 341 params.insert(pair<string, string>("VAR_TYPE", getDataTypeName(varType))); 345 if (varType == TYPE_FLOAT) 347 else if (varType == TYPE_FLOAT_VEC2) 349 else if (varType == TYPE_FLOAT_VEC3) 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()) [all...] |
/external/llvm/tools/llvm-pdbdump/ |
VariableDumper.cpp | 40 auto VarType = Var.getType(); 50 dumpSymbolTypeAndName(*VarType, Var.getName()); 53 if (isa<PDBSymbolTypeEnum>(*VarType)) 58 dumpSymbolTypeAndName(*VarType, Var.getName()); 67 dumpSymbolTypeAndName(*VarType, Var.getName()); 74 dumpSymbolTypeAndName(*VarType, Var.getName());
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