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  /frameworks/rs/
spec.h 20 } VarType;
22 extern VarType *currType;
31 VarType ret;
32 VarType params[16];
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
invkprxy.h 14 HRESULT __cdecl _com_invoke_helper(IDispatch *pDispatch,DISPID dwDispID,WORD wFlags,VARTYPE vtRet,void *pvRet,const wchar_t *pwParamInfo,va_list argList,IErrorInfo **pperrinfo);
15 HRESULT __cdecl _com_dispatch_raw_method(IDispatch *pDispatch,DISPID dwDispID,WORD wFlags,VARTYPE vtRet,void *pvRet,const wchar_t *pwParamInfo,...) throw();
16 HRESULT WINAPI _com_dispatch_raw_propget(IDispatch *pDispatch,DISPID dwDispID,VARTYPE vtProp,void *pvProp) throw();
17 HRESULT __cdecl _com_dispatch_raw_propput(IDispatch *pDispatch,DISPID dwDispID,VARTYPE vtProp,...) throw();
  /external/deqp/framework/opengl/
gluVarType.cpp 31 VarType::VarType (void)
36 VarType::VarType (const VarType& other)
42 VarType::VarType (DataType basicType, Precision precision)
49 VarType::VarType (const VarType& elementType, int arraySize
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gluVarType.hpp 47 class VarType
50 VarType (void);
51 VarType (const VarType& other);
53 VarType (DataType basicType, Precision precision); //!< Basic type constructor.
54 VarType (const VarType& elementType, int arraySize); //!< Array type constructor.
55 explicit VarType (const StructType* structPtr); //!< Struct type constructor.
56 ~VarType (void);
65 const VarType& getElementType (void) const { DE_ASSERT(isArrayType()); return *m_data.array.elementType;
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gluVarTypeUtil.hpp 71 // VarType subtype path utilities.
100 bool isValidTypePath (const VarType& type, Iterator begin, Iterator end);
103 VarType getVarType (const VarType& type, Iterator begin, Iterator end);
105 inline bool isValidTypePath (const VarType& type, const TypeComponentVector& path) { return isValidTypePath(type, path.begin(), path.end()); }
106 inline VarType getVarType (const VarType& type, const TypeComponentVector& path) { return getVarType(type, path.begin(), path.end()); }
109 void parseTypePath (const char* nameWithPath, const VarType& type, TypeComponentVector& path);
115 TypeAccessFormat (const VarType& type_, const TypeComponentVector& path_) : type(type_), path(path_) {}
117 const VarType& type
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  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutTests.cpp 42 using glu::VarType;
78 glu::VarType generateType (de::Random& rnd, int typeDepth, bool arrayOk, bool unusedArrayOk);
161 const glu::VarType& lastType = lastVar.getType();
162 const bool isUnsizedArr = lastType.isArrayType() && (lastType.getArraySize() == glu::VarType::UNSIZED_ARRAY);
200 const glu::VarType type = generateType(rnd, 0, true, isLastMember && (m_features & FEATURE_UNSIZED_ARRAYS));
211 glu::VarType RandomSSBOLayoutCase::generateType (de::Random& rnd, int typeDepth, bool arrayOk, bool unsizedArrayOk)
222 const glu::VarType elementType = generateType(rnd, typeDepth, childArrayOk, false);
223 return glu::VarType(elementType, glu::VarType::UNSIZED_ARRAY);
229 vector<glu::VarType> memberTypes
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es31fProgramInterfaceDefinition.cpp 59 static bool containsMatchingSubtype (const glu::VarType& varType, bool (*predicate)(glu::DataType))
61 if (varType.isBasicType() && predicate(varType.getBasicType()))
64 if (varType.isArrayType())
65 return containsMatchingSubtype(varType.getElementType(), predicate);
67 if (varType.isStructType())
68 for (int memberNdx = 0; memberNdx < varType.getStructPtr()->getNumMembers(); ++memberNdx)
69 if (containsMatchingSubtype(varType.getStructPtr()->getMember(memberNdx).getType(), predicate))
78 if (containsMatchingSubtype(decls[varNdx].varType, predicate)
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es31fShaderIntegerFunctionTests.cpp 71 const glu::VarType& type;
74 VarValue (const glu::VarType& type_, const void* value_) : type(type_), value(value_) {}
224 sizes[ndx] = symbols[ndx].varType.getScalarSize();
232 totalSize += sym->varType.getScalarSize();
244 const int scalarSize = var.varType.getScalarSize();
298 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx])
304 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx])
361 m_spec.inputs.push_back(Symbol("x", glu::VarType(baseType, precision)));
362 m_spec.inputs.push_back(Symbol("y", glu::VarType(baseType, precision)));
363 m_spec.outputs.push_back(Symbol("sum", glu::VarType(baseType, precision)))
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es31fUniformBlockTests.cpp 62 BlockBasicTypeCase (Context& context, const char* name, const char* description, const VarType& type, deUint32 layoutFlags, int numInstances)
77 static void createBlockBasicTypeCases (tcu::TestCaseGroup* group, Context& context, const char* name, const VarType& type, deUint32 layoutFlags, int numInstances = 0)
99 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, PRECISION_HIGH), UNUSED_BOTH);
100 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM), 4));
101 typeS.addMember("c", VarType(glu::TYPE_UINT, PRECISION_LOW));
104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM)));
105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2)))
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es31fProgramInterfaceDefinitionUtil.cpp 170 void generateVariableTypeResourceNames (std::vector<std::string>& resources, const std::string& name, const glu::VarType& type, deUint32 resourceNameGenerationFlags)
288 static void collectNamedStructureDefinitions (std::vector<const glu::StructType*>& dst, const glu::VarType& type)
326 collectNamedStructureDefinitions(namedStructs, defaultBlock.variables[ndx].varType);
330 collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[ndx].varType);
395 const glu::VarType& varType)
397 if (varType.isBasicType())
401 if (glu::isDataTypeScalar(varType.getBasicType()))
403 else if (glu::isDataTypeVector(varType.getBasicType()))
405 else if (glu::isDataTypeMatrix(varType.getBasicType())
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es31fShaderCommonFunctionTests.cpp 299 sizes[ndx] = symbols[ndx].varType.getScalarSize();
307 totalSize += sym->varType.getScalarSize();
319 const int scalarSize = var.varType.getScalarSize();
357 const glu::VarType& type;
360 VarValue (const glu::VarType& type_, const void* value_) : type(type_), value(value_) {}
439 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx])
445 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx])
502 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision)));
503 m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision)));
523 const glu::DataType type = m_spec.inputs[0].varType.getBasicType()
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  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 60 BlockBasicTypeCase (Context& context, const char* name, const char* description, const VarType& type, deUint32 layoutFlags, int numInstances)
75 static void createBlockBasicTypeCases (tcu::TestCaseGroup* group, Context& context, const char* name, const VarType& type, deUint32 layoutFlags, int numInstances = 0)
97 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is unused.
98 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4));
99 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH));
102 block.addUniform(Uniform("s", VarType(&typeS), 0));
130 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH);
131 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4))
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es3fShaderCommonFunctionTests.cpp 226 sizes[ndx] = symbols[ndx].varType.getScalarSize();
234 totalSize += sym->varType.getScalarSize();
246 const int scalarSize = var.varType.getScalarSize();
284 const glu::VarType& type;
287 VarValue (const glu::VarType& type_, const void* value_) : type(type_), value(value_) {}
366 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx])
372 << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx])
425 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, precision)));
426 m_spec.outputs.push_back(Symbol("out0", glu::VarType(baseType, precision)));
446 const glu::DataType type = m_spec.inputs[0].varType.getBasicType()
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es3fShaderIndexingTests.cpp 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
154 m_varType = varType;
221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess)
314 params.insert(pair<string, string>("VAR_TYPE", getDataTypeName(varType)));
318 if (varType == TYPE_FLOAT)
320 else if (varType == TYPE_FLOAT_VEC2)
322 else if (varType == TYPE_FLOAT_VEC3)
332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
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  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 67 // \todo [2012-07-25 pyry] Use glu::VarType.
71 class VarType
74 VarType (void);
75 VarType (const VarType& other);
76 VarType (glu::DataType basicType, deUint32 flags);
77 VarType (const VarType& elementType, int arraySize);
78 explicit VarType (const StructType* structPtr);
79 ~VarType (void)
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glsShaderExecUtil.cpp 107 src << in << " " << glu::declare(input->varType, input->name) << ";\n";
111 DE_ASSERT(output->varType.isBasicType());
113 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
115 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType());
117 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP);
122 src << "flat " << out << " " << glu::declare(output->varType, output->name) << ";\n";
134 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
135 src << "\t" << glu::declare(output->varType, output->name) << ";\n";
150 if (glu::isDataTypeBoolOrBVec(output->varType.getBasicType()))
152 const int vecSize = glu::getDataTypeScalarSize(output->varType.getBasicType())
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glsRandomShaderProgram.cpp 34 static rr::GenericVecType mapToGenericVecType (const rsg::VariableType& varType)
36 if (varType.isFloatOrVec())
38 else if (varType.isIntOrVec())
47 static glu::DataType mapToBasicType (const rsg::VariableType& varType)
49 if (varType.isFloatOrVec() || varType.isIntOrVec() || varType.isBoolOrVec())
51 const glu::DataType scalarType = varType.isFloatOrVec() ? glu::TYPE_FLOAT :
52 varType.isIntOrVec() ? glu::TYPE_INT :
53 varType.isBoolOrVec() ? glu::TYPE_BOOL : glu::TYPE_LAST
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glsShaderExecUtil.hpp 51 glu::VarType varType; //!< Symbol type.
54 Symbol (const std::string& name_, const glu::VarType& varType_) : name(name_), varType(varType_) {}
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Uniform.java 59 protected VarType varType;
73 oc.write(varType, "varType", null);
75 switch (varType){
120 varType = ic.readEnum("varType", VarType.class, null);
122 switch (varType){
167 if (varType != null)
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VarType.java 35 public enum VarType {
65 VarType(){
68 VarType(boolean multiData, boolean textureType){
  /external/lzma/CPP/7zip/Archive/
IArchive.h 132 STDMETHOD(GetPropertyInfo)(UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) x; \
134 STDMETHOD(GetArchivePropertyInfo)(UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) x;
190 (UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) \
193 *propID = srcItem.propid; *varType = srcItem.vt; *name = 0; return S_OK; } \
196 (UInt32 index, BSTR *name, PROPID *propID, VARTYPE *varType) \
199 *propID = srcItem.propid; *varType = srcItem.vt; \
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  /external/javassist/src/main/javassist/compiler/ast/
Declarator.java 25 protected int varType;
32 varType = type;
40 varType = CLASS;
51 varType = type;
60 Declarator d = new Declarator(this.varType, this.arrayDim + dim);
70 public int getType() { return varType; }
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MatParamTexture.java 8 import com.jme3.shader.VarType;
17 public MatParamTexture(VarType type, String name, Texture texture, int unit) {
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
165 m_varType = varType;
251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess)
341 params.insert(pair<string, string>("VAR_TYPE", getDataTypeName(varType)));
345 if (varType == TYPE_FLOAT)
347 else if (varType == TYPE_FLOAT_VEC2)
349 else if (varType == TYPE_FLOAT_VEC3)
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
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  /external/llvm/tools/llvm-pdbdump/
VariableDumper.cpp 40 auto VarType = Var.getType();
50 dumpSymbolTypeAndName(*VarType, Var.getName());
53 if (isa<PDBSymbolTypeEnum>(*VarType))
58 dumpSymbolTypeAndName(*VarType, Var.getName());
67 dumpSymbolTypeAndName(*VarType, Var.getName());
74 dumpSymbolTypeAndName(*VarType, Var.getName());

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