HomeSort by relevance Sort by last modified time
    Searched full:varying_inputs (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/mesa/main/
state.h 42 _mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
state.c 607 * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
619 GLbitfield64 varying_inputs )
621 if (ctx->varying_vp_inputs != varying_inputs) {
622 ctx->varying_vp_inputs = varying_inputs;
634 /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
ff_fragment_shader.cpp 342 GLbitfield64 varying_inputs = ctx->varying_vp_inputs; local
349 varying_inputs |= FRAG_BITS_TEX_ANY;
369 if (varying_inputs & VERT_BIT_COLOR0)
371 if (varying_inputs & VERT_BIT_COLOR1)
374 fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
    [all...]
  /external/mesa3d/src/mesa/vbo/
vbo_save_draw.c 145 GLbitfield64 varying_inputs = 0x0; local
220 varying_inputs |= VERT_BIT(attr);
224 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
vbo_exec_draw.c 169 GLbitfield64 varying_inputs = 0x0; local
254 varying_inputs |= VERT_BIT(attr);
258 _mesa_set_varying_vp_inputs( ctx, varying_inputs );

Completed in 108 milliseconds