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  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.h 36 * VertexArray handles the stride automatically.
39 class VertexArray {
43 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { }
54 VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); }
57 VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
RenderEngine.cpp 203 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /external/skia/src/gpu/gl/debug/
GrDebugGL.cpp 114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) {
115 if (vertexArray) {
116 SkASSERT(!vertexArray->getDeleted());
118 SkRefCnt_SafeAssign(fVertexArray, vertexArray);
GrDebugGL.h 68 void setVertexArray(GrVertexArrayObj* vertexArray);
  /frameworks/native/opengl/tests/angeles/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 44 class VertexArray
47 VertexArray (const rsg::ShaderInput* input, int numVertices);
48 ~VertexArray (void) {}
107 std::vector<VertexArray> m_vertexArrays;
glsRandomShaderCase.cpp 78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices)
162 VertexArray vtxArray(input, numVertices);
489 for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++)
glsStateChangePerfTestCases.cpp 472 GLuint vertexArray;
473 gl.genVertexArrays(1, &vertexArray);
475 m_vertexArrays.push_back(vertexArray);
glsTextureBufferCase.cpp 583 const glu::VertexArray vao (renderContext);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingStateQueryTests.cpp 90 glu::VertexArray vao (m_context.getRenderContext());
110 glu::VertexArray otherVao (m_context.getRenderContext());
165 glu::VertexArray vao (m_context.getRenderContext());
185 glu::VertexArray otherVao (m_context.getRenderContext());
267 glu::VertexArray vao (m_context.getRenderContext());
290 glu::VertexArray otherVao (m_context.getRenderContext());
344 glu::VertexArray vao (m_context.getRenderContext());
368 glu::VertexArray otherVao (m_context.getRenderContext());
422 glu::VertexArray vao (m_context.getRenderContext());
446 glu::VertexArray otherVao (m_context.getRenderContext())
    [all...]
es31fFboNoAttachmentTests.cpp 122 GLuint vertexArray = 0;
126 gl.genVertexArrays(1, &vertexArray);
127 gl.bindVertexArray(vertexArray);
164 gl.deleteVertexArrays(1, &vertexArray);
222 GLuint vertexArray = 0;
226 gl.genVertexArrays(1, &vertexArray);
227 gl.bindVertexArray(vertexArray);
244 gl.deleteVertexArrays(1, &vertexArray);
es31fTessellationGeometryInteractionTests.cpp 252 const glu::VertexArray vao (m_context.getRenderContext());
551 const glu::VertexArray vao (m_context.getRenderContext());
    [all...]
es31fVertexAttributeBindingTests.cpp     [all...]
es31fGeometryShaderTests.cpp     [all...]
es31fMultisampleTests.cpp 311 glu::VertexArray vao (m_context.getRenderContext());
    [all...]
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray)
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION);
393 return VertexAttributeDescriptor(vertexArray.binding.location,
394 vertexArray.pointer.componentType,
395 vertexArray.pointer.convert,
396 vertexArray.pointer.numComponents,
397 vertexArray.pointer.numElements,
398 vertexArray.pointer.stride,
399 vertexArray.pointer.data);
583 VertexArray vao (context)
    [all...]
gluObjectWrapper.hpp 137 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray;
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 407 class VertexArray : public NamedObject
437 VertexArray (deUint32 name, int maxVertexAttribs);
438 ~VertexArray (void) {}
779 void deleteVertexArray (rc::VertexArray* vertexArray);
    [all...]
sglrReferenceContext.cpp 450 vector<VertexArray*> vertexArrays;
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 59 using glu::VertexArray;
368 VertexArray vao(getRenderContext());
381 VertexArray vao (getRenderContext());
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 158 glu::VertexArray vao (m_context.getRenderContext());
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 336 const glu::VertexArray vao (m_context.getRenderContext());
es31sVertexAttributeBindingTests.cpp 578 glu::VertexArray vao (m_context.getRenderContext());
  /frameworks/native/services/surfaceflinger/
Layer.cpp 762 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
831 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
    [all...]

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