HomeSort by relevance Sort by last modified time
    Searched full:vertex_shader (Results 1 - 25 of 42) sorted by null

1 2

  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 41 private static final String VERTEX_SHADER =
70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 41 private static final String VERTEX_SHADER =
70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 20 static const char VERTEX_SHADER[] =
85 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
RendererES3.cpp 28 static const char VERTEX_SHADER[] =
90 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 41 private static final String VERTEX_SHADER =
70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
TextureRenderer.java 41 private static final String VERTEX_SHADER =
70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 41 jstring vertex_shader,
49 else if (!vertex_shader)
59 ToCppString(env, vertex_shader),
jni_shader_program.h 32 jstring vertex_shader,
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_so_emit.c 58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
91 &draw->vs.vertex_shader->state.stream_output;
draw_pt_fetch_shade_emit.c 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
draw_vs.h 102 * Private version of the compiled vertex_shader
draw_private.h 238 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon16276
239 uint num_vs_outputs; /**< convenience, from vertex_shader */
draw_vs.c 159 draw->vs.vertex_shader = dvs;
169 draw->vs.vertex_shader = NULL;
draw_llvm.c 384 llvm_vertex_shader(llvm->draw->vs.vertex_shader);
438 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens;
459 &llvm->draw->vs.vertex_shader->info);
465 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info;
874 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance;
    [all...]
draw_pt_fetch_shade_pipeline.c 61 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
draw_cliptest_tmp.h 99 int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
draw_pipe_twoside.c 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
draw_pt_fetch.c 52 * vertex_shader->run_linear() method.
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 123 private final static String VERTEX_SHADER =
176 mGLProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 58 private static final String VERTEX_SHADER =
141 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
192 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 54 private static final String VERTEX_SHADER =
137 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
188 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 108 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context
591 if (ctx->vertex_shader != handle) {
592 ctx->vertex_shader = handle;
600 if (handle == ctx->vertex_shader) {
603 ctx->vertex_shader = NULL;
611 ctx->vertex_shader_saved = ctx->vertex_shader;
616 if (ctx->vertex_shader_saved != ctx->vertex_shader) {
618 ctx->vertex_shader = ctx->vertex_shader_saved;
    [all...]
  /external/drm_hwcomposer/
glworker.cpp 214 AutoGLShader vertex_shader, fragment_shader; local
228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
230 if (!vertex_shader.get()) {
252 glAttachShader(program.get(), vertex_shader.get());
257 glDetachShader(program.get(), vertex_shader.get());
  /external/mesa3d/src/glsl/
builtin_variables.cpp 657 vertex_shader);
696 vertex_shader);
783 vertex_shader);
    [all...]
  /external/deqp/scripts/opengl/
gen_str_util.py 346 "VERTEX_SHADER",
926 "VERTEX_SHADER",

Completed in 957 milliseconds

1 2