/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 41 private static final String VERTEX_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 41 private static final String VERTEX_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES2.cpp | 20 static const char VERTEX_SHADER[] = 85 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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RendererES3.cpp | 28 static const char VERTEX_SHADER[] = 90 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 41 private static final String VERTEX_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
TextureRenderer.java | 41 private static final String VERTEX_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/frameworks/base/media/mca/filterfw/jni/ |
jni_shader_program.cpp | 41 jstring vertex_shader, 49 else if (!vertex_shader) 59 ToCppString(env, vertex_shader),
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jni_shader_program.h | 32 jstring vertex_shader,
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_so_emit.c | 58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); 91 &draw->vs.vertex_shader->state.stream_output;
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draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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draw_vs.h | 102 * Private version of the compiled vertex_shader
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draw_private.h | 238 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon16276 239 uint num_vs_outputs; /**< convenience, from vertex_shader */
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draw_vs.c | 159 draw->vs.vertex_shader = dvs; 169 draw->vs.vertex_shader = NULL;
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draw_llvm.c | 384 llvm_vertex_shader(llvm->draw->vs.vertex_shader); 438 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; 459 &llvm->draw->vs.vertex_shader->info); 465 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; 874 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance; [all...] |
draw_pt_fetch_shade_pipeline.c | 61 struct draw_vertex_shader *vs = draw->vs.vertex_shader; 206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
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draw_cliptest_tmp.h | 99 int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
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draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
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draw_pt_fetch.c | 52 * vertex_shader->run_linear() method.
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 123 private final static String VERTEX_SHADER = 176 mGLProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 58 private static final String VERTEX_SHADER = 141 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 192 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 54 private static final String VERTEX_SHADER = 137 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 188 mProgram = createProgram(VERTEX_SHADER, fragmentShader);
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 108 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context 591 if (ctx->vertex_shader != handle) { 592 ctx->vertex_shader = handle; 600 if (handle == ctx->vertex_shader) { 603 ctx->vertex_shader = NULL; 611 ctx->vertex_shader_saved = ctx->vertex_shader; 616 if (ctx->vertex_shader_saved != ctx->vertex_shader) { 618 ctx->vertex_shader = ctx->vertex_shader_saved; [all...] |
/external/drm_hwcomposer/ |
glworker.cpp | 214 AutoGLShader vertex_shader, fragment_shader; local 228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources, 230 if (!vertex_shader.get()) { 252 glAttachShader(program.get(), vertex_shader.get()); 257 glDetachShader(program.get(), vertex_shader.get());
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/external/mesa3d/src/glsl/ |
builtin_variables.cpp | 657 vertex_shader); 696 vertex_shader); 783 vertex_shader); [all...] |
/external/deqp/scripts/opengl/ |
gen_str_util.py | 346 "VERTEX_SHADER", 926 "VERTEX_SHADER",
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