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Searched
full:vs_pos_only
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/src/gallium/auxiliary/util/
u_blitter.c
67
void *
vs_pos_only
; /**< Vertex shader which passes pos to the output.*/
member in struct:blitter_context_priv
276
ctx->
vs_pos_only
=
308
if (ctx->
vs_pos_only
)
309
pipe->delete_vs_state(pipe, ctx->
vs_pos_only
);
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