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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_fetch_shade_pipeline.c 177 static void draw_vertex_shader_run(struct draw_vertex_shader *vshader,
190 vshader->run_linear(vshader,
206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local
239 draw_vertex_shader_run(vshader,
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 222 int vshader = loadShader(context, com.android.internal.R.raw.color_fade_vert, local
227 if (vshader == 0 || fshader == 0) return false;
231 GLES20.glAttachShader(mProgram, vshader);
233 GLES20.glDeleteShader(vshader);

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