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  /external/mesa3d/src/glsl/
main.cpp 228 struct gl_shader_program *whole_program; local
230 whole_program = rzalloc (NULL, struct gl_shader_program);
231 assert(whole_program != NULL);
232 whole_program->InfoLog = ralloc_strdup(whole_program, "");
235 whole_program->Shaders =
236 reralloc(whole_program, whole_program->Shaders,
237 struct gl_shader *, whole_program->NumShaders + 1);
238 assert(whole_program->Shaders != NULL)
    [all...]
  /external/clang/include/clang/Driver/
Options.td     [all...]

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