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  /external/deqp/android/cts/master/
gles31-multisample.txt 34 dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines
258 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_equal
259 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_larger
260 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_smaller
261 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
262 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
263 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
264 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
265 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
266 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smalle
    [all...]
gles31-rotate-landscape.txt 34 dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines
157 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_equal
158 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_larger
159 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_smaller
160 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
161 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
162 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
163 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
164 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
165 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smalle
    [all...]
gles31-rotate-portrait.txt 34 dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines
157 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_equal
158 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_larger
159 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_smaller
160 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
161 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
162 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
163 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
164 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
165 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smalle
    [all...]
gles31-rotate-reverse-landscape.txt 34 dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines
157 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_equal
158 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_larger
159 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_smaller
160 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
161 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
162 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
163 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
164 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
165 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smalle
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gles31-rotate-reverse-portrait.txt 34 dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines
157 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_equal
158 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_larger
159 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_smaller
160 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
161 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
162 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
163 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
164 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
165 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smalle
    [all...]
  /external/deqp/android/cts/master/src/
gles31-hw-issues.txt 73 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal
74 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger
75 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c 164 boolean wide_lines, wide_points; local
173 wide_lines = (roundf(rast->line_width) > draw->pipeline.wide_line_threshold
206 if (wide_lines) {
  /external/deqp/modules/gles31/functional/
es31fShaderHelperInvocationTests.cpp 676 { "wide_lines", PRIMITIVETYPE_WIDE_LINE },
es31fPrimitiveBoundingBoxTests.cpp     [all...]
  /external/deqp/android/cts/
com.drawelements.deqp.gles31.xml     [all...]
  /external/deqp/android/cts/lmp/
com.drawelements.deqp.gles31.xml     [all...]
gles31-master.txt     [all...]
  /external/deqp/android/cts/lmp/src/
es31-lmp.txt     [all...]
  /external/deqp/android/cts/lmp-mr1/
com.drawelements.deqp.gles31.xml     [all...]
gles31-master.txt     [all...]
  /external/deqp/android/cts/lmp-mr1/src/
es31-lmp-mr1.txt     [all...]

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