/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
WireColor.j3md | 17 Wireframe On
34 Wireframe On
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTest.java | 59 * The first is wireframe mode. Here you can see the underlying trianglestrip structure. 61 * trianglestrip. They are only noticeable in wireframe mode. 78 boolean wireframe = false; field in class:TerrainTest 133 // WIREFRAME material 180 hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing"); 186 inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); 187 inputManager.addListener(actionListener, "wireframe"); 194 if (name.equals("wireframe") && !pressed) { 195 wireframe = !wireframe; [all...] |
TerrainTestAdvanced.java | 68 boolean wireframe = false; field in class:TerrainTestAdvanced 151 // WIREFRAME material 207 hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing"); 213 inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); 214 inputManager.addListener(actionListener, "wireframe"); 225 if (name.equals("wireframe") && !pressed) { 226 wireframe = !wireframe; 227 if (!wireframe) {
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TerrainTestCollision.java | 83 boolean wireframe = false; field in class:TerrainTestCollision 189 //hintText.setText("Hit T to switch to wireframe"); 207 inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); 208 inputManager.addListener(actionListener, "wireframe"); 244 if (binding.equals("wireframe") && !keyPressed) { 245 wireframe = !wireframe; 246 if (!wireframe) {
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TerrainTestModifyHeight.java | 83 boolean wireframe = true; field in class:TerrainTestModifyHeight 138 // WIREFRAME material 187 inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); 188 inputManager.addListener(actionListener, "wireframe"); 197 if (name.equals("wireframe") && !pressed) { 198 wireframe = !wireframe; 199 if (!wireframe) {
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/frameworks/base/docs/html/training/design-navigation/ |
wireframing.jd | 17 <li><a href="#wireframe">Sketch and Wireframe</a></li> 18 <li><a href="#wireframe-digital">Create Digital Wireframes</a></li> 67 <h2 id="wireframe">Sketch and Wireframe</h2> 84 <h2 id="wireframe-digital">Create Digital Wireframes</h2> 97 <strong>(<a href="example-wireframe-phone.svg">Download SVG</a>)</strong></p> 108 <strong>(<a href="example-wireframe-tablet.svg">Download SVG</a>)</strong></p> 111 <p><strong>(<a href="example-wireframe-device-template.svg">Download SVG for device wireframe art</a>)</strong></p [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
RenderState.java | 284 boolean wireframe = false; field in class:RenderState 327 oc.write(wireframe, "wireframe", false); 365 wireframe = ic.readBoolean("wireframe", false); 543 * Enables wireframe rendering mode. 545 * <p>When in wireframe mode, {@link Mesh meshes} rendered in triangle mode 549 * @param wireframe True to enable wireframe mode. 551 public void setWireframe(boolean wireframe) { [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestCustomMesh.java | 48 * once with vertex colors, and once with a wireframe material. 141 // Third mesh will use a wireframe shader to show wireframe
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/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube1/ |
CubeWallpaper1.java | 30 * This animated wallpaper draws a rotating wireframe cube. 150 * here. This example draws a wireframe cube. 175 * Draw a wireframe cube by drawing 12 3 dimensional lines between
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/external/mesa3d/src/gallium/drivers/i915/ |
TODO | 13 wireframe mode. Changing the cullmode to cw from none mitigates the crash. As
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/external/libvncserver/x11vnc/ |
options.c | 269 #ifndef WIREFRAME 270 #define WIREFRAME 1 272 int wireframe = WIREFRAME; /* try to emulate wireframe wm moves */ variable
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options.h | 233 extern int wireframe;
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remote.c | [all...] |
pointer.c | 504 if (wireframe && near_wm_edge(x, y, w, h, px, py)) { 505 /* step out of wireframe's way */ 549 if (wireframe && !wireframe_in_progress &&
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ChangeLog | 390 * x11vnc: fix wireframe crash under -clip. Add -redirect for [all...] |
/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/ |
CubeWallpaper2.java | 30 * This animated wallpaper draws a rotating wireframe shape. It is similar to 214 * here. This example draws a wireframe cube.
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 126 public boolean wireframe = false; field in class:RenderContext 285 wireframe = false;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLightTerrain.java | 67 boolean wireframe = false; field in class:TestSpotLightTerrain 173 // WIREFRAME material
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestWalkingChar.java | 153 inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); 154 inputManager.addListener(this, "wireframe");
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TestHoveringTank.java | 78 boolean wireframe = false; field in class:TestHoveringTank
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 247 if (state.isWireframe() && !context.wireframe) { 249 context.wireframe = true; 250 } else if (!state.isWireframe() && context.wireframe) { 252 context.wireframe = false; [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 242 int wireframe; member in struct:d3d11gears 274 wireframe = 0; 483 wireframe = 1;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 180 * @param manager AssetManager to load the default wireframe material for the debug shape
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 160 * @param manager AssetManager to load the default wireframe material for the debug shape
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/external/mesa3d/docs/ |
relnotes-7.10.2.html | 48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
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