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      1 /**
      2  * @fileoverview Sample onDraw script for use with SkV8Example.
      3  */
      4 var onDraw = function(){
      5   var tick = 0;
      6   function f(canvas) {
      7     tick += 0.1;
      8     canvas.fillStyle = '#0000ff';
      9     canvas.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100);
     10     inval();
     11   };
     12 
     13   function onTimeout() {
     14       print(tick*10, " FPS");
     15       setTimeout(onTimeout, 1000);
     16       tick=0;
     17   }
     18 
     19   setTimeout(onTimeout, 1000);
     20 
     21   return f;
     22 }();
     23 
     24