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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 // Flags: --expose-debug-as debug
     29 // Get the Debug object exposed from the debug context global object.
     30 Debug = debug.Debug
     31 
     32 // Simple debug event handler which counts the number of breaks hit and steps.
     33 var break_break_point_hit_count = 0;
     34 function listener(event, exec_state, event_data, data) {
     35   if (event == Debug.DebugEvent.Break) {
     36     break_break_point_hit_count++;
     37     // Continue stepping until returned to bottom frame.
     38     if (exec_state.frameCount() > 1) {
     39       exec_state.prepareStep(Debug.StepAction.StepIn);
     40     }
     41   }
     42 };
     43 
     44 // Add the debug event listener.
     45 Debug.setListener(listener);
     46 
     47 // Use 'eval' to ensure that the call to print is through CodeStub CallFunction.
     48 // See Ia32CodeGenerator::VisitCall and Ia32CodeGenerator::CallWithArguments.
     49 function f() {
     50   debugger;
     51   eval('');
     52   print('Hello, world!');
     53 };
     54 
     55 break_break_point_hit_count = 0;
     56 f();
     57 assertEquals(6, break_break_point_hit_count);
     58 
     59 // Use an inner function to ensure that the function call is through CodeStub
     60 // CallFunction see Ia32CodeGenerator::VisitCall and
     61 // Ia32CodeGenerator::CallWithArguments.
     62 function g() {
     63   function h() {}
     64   debugger;
     65   h();
     66 };
     67 
     68 break_break_point_hit_count = 0;
     69 g();
     70 assertEquals(5, break_break_point_hit_count);
     71 
     72 
     73 // Use an inner function to ensure that the function call is through CodeStub
     74 // CallFunction.
     75 function testCallInExpreesion() {
     76   function h() {}
     77   debugger;
     78   var x = 's' + h(10, 20);
     79 };
     80 
     81 break_break_point_hit_count = 0;
     82 testCallInExpreesion();
     83 assertEquals(5, break_break_point_hit_count);
     84 
     85 
     86 // Get rid of the debug event listener.
     87 Debug.setListener(null);
     88