Lines Matching refs:Vec2
54 vec_flip_ = Vec2( 1.f, -1.f );
58 vec_ball_center_ = Vec2( 0, 0 );
59 vec_ball_now_ = Vec2( 0, 0 );
60 vec_ball_down_ = Vec2( 0, 0 );
62 vec_pinch_start_ = Vec2( 0, 0 );
63 vec_pinch_start_center_ = Vec2( 0, 0 );
65 vec_flip_ = Vec2( 0, 0 );
80 vec_drag_delta_ = Vec2();
101 Vec2 v = vec_drag_delta_;
102 BeginDrag( Vec2() ); //NOTE:This call reset _VDragDelta
157 void TapCamera::BeginDrag( const Vec2& v )
165 Vec2 vec = v * vec_flip_;
172 vec_drag_delta_ = Vec2();
185 void TapCamera::Drag( const Vec2& v )
190 Vec2 vec = v * vec_flip_;
200 void TapCamera::BeginPinch( const Vec2& v1, const Vec2& v2 )
208 BeginDrag( Vec2() );
212 Vec2 vec = v1 - v2;
242 void TapCamera::Pinch( const Vec2& v1, const Vec2& v2 )
251 Vec2 vec = v1 - v2;
301 Vec3 TapCamera::PointOnSphere( Vec2& point )
305 Vec2 vec = (point - vec_ball_center_) / ball_radius_;