Lines Matching defs:GLSharedGroup
17 #include "GLSharedGroup.h"
225 /***** GLSharedGroup ****/
227 GLSharedGroup::GLSharedGroup() :
234 GLSharedGroup::~GLSharedGroup()
243 bool GLSharedGroup::isObject(GLuint obj)
249 BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
255 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
261 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
273 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
284 void GLSharedGroup::deleteBufferData(GLuint bufferId)
294 void GLSharedGroup::addProgramData(GLuint program)
307 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
317 bool GLSharedGroup::isProgramInitialized(GLuint program)
328 void GLSharedGroup::deleteProgramData(GLuint program)
337 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
349 void GLSharedGroup::detachShader(GLuint program, GLuint shader)
361 void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
389 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
401 bool GLSharedGroup::isProgram(GLuint program)
408 void GLSharedGroup::setupLocationShiftWAR(GLuint program)
415 GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
423 GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
431 bool GLSharedGroup::needUniformLocationWAR(GLuint program)
439 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
446 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
453 bool GLSharedGroup::addShaderData(GLuint shader)
467 ShaderData* GLSharedGroup::getShaderData(GLuint shader)
473 void GLSharedGroup::unrefShaderData(GLuint shader)
482 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
489 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)