Lines Matching full:varying
3423 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_type_mismatch
3424 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_type_mismatch
3425 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_different_precision
3426 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_different_precision
3427 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_superfluous_declaration
3428 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_superfluous_declaration
3429 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_array_explicit_size
3430 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_non_array
3431 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_block
3432 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_block_explicit_size
3433 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_block_non_array
3434 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_block
3435 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_block_array
3436 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.unspecified_input_primitive_type
3437 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.unspecified_output_primitive_type
3438 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.access_more_than_available_input_vertices
3439 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.float
3440 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.vec2
3441 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.vec3
3442 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.vec4
3443 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat2
3444 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat2x3
3445 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat2x4
3446 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat3x2
3447 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat3
3448 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat3x4
3449 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat4x2
3450 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat4x3
3451 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat4
3452 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.int
3453 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.ivec2
3454 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.ivec3
3455 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.ivec4
3456 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uint
3457 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uvec2
3458 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uvec3
3459 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uvec4
3460 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.float_struct
3461 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.float_array
3462 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.smooth
3463 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.flat
3464 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.centroid
3465 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.sample
3492 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_type_mismatch
3493 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_type_mismatch
3494 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_type_mismatch
3495 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_different_precision
3496 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_different_precision
3497 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_different_precision
3498 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_superfluous_declaration
3499 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_superfluous_declaration
3500 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_superfluous_declaration
3501 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.vertex_fragment_same_varying_name_1
3502 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.vertex_fragment_same_varying_name_2
3503 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.invalid_vertex_index
3504 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_non_array
3505 varying.rules.input_array_size_mismatch
3506 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_array_size_mismatch
3507 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.per_patch_qualifier_mismatch_1
3508 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_block
3509 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_block_non_array
3510 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_block_array_size_mismatch
3511 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_block
3512 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_block_array
3513 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.unspecified_vertex_count
3514 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.unspecified_primitive_mode
3515 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.smooth
3516 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.flat
3517 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.centroid
3518 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.sample
3519 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.patch
3520 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.float
3521 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.vec2
3522 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.vec3
3523 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.vec4
3524 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat2
3525 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat2x3
3526 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat2x4
3527 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat3x2
3528 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat3
3529 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat3x4
3530 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat4x2
3531 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat4x3
3532 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat4
3533 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.int
3534 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.ivec2
3535 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.ivec3
3536 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.ivec4
3537 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uint
3538 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uvec2
3539 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uvec3
3540 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uvec4
3541 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.float_struct
3542 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.float_array
3572 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.type_mismatch
3573 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.different_precision
3574 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.superfluous_output_declaration
3575 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.vertex_geometry_same_varying_name_1
3576 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.vertex_geometry_same_varying_name_2
3577 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.io_block
3578 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.array_in_io_block
3579 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.float
3580 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.vec2
3581 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.vec3
3582 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.vec4
3583 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat2
3584 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat2x3
3585 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat2x4
3586 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat3x2
3587 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat3
3588 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat3x4
3589 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat4x2
3590 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat4x3
3591 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat4
3592 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.int
3593 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.ivec2
3594 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.ivec3
3595 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.ivec4
3596 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uint
3597 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uvec2
3598 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uvec3
3599 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uvec4
3600 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.float_struct
3601 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.float_array
11235 dEQP-GLES31.functional.geometry_shading.varying.vertex_no_op_geometry_out_1
11236 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_1
11237 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_2
11238 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_0
11239 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_2
12583 dEQP-GLES31.functional.separate_shader.validation.varying.missing_input
12584 dEQP-GLES31.functional.separate_shader.validation.varying.missing_output
12585 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_type
12586 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_precision
12587 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_type
12588 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_precision
12589 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location
12590 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_2
12591 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_3
12592 dEQP-GLES31.functional.separate_shader.validation.varying.match_different_struct_names
12593 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_type
12594 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_precision
12595 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type
12596 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_length
12597 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_precision