Lines Matching full:varying
3676 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_type_mismatch
3677 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_type_mismatch
3678 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_different_precision
3679 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_different_precision
3680 varying.rules.input_superfluous_declaration
3681 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_superfluous_declaration
3682 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_array_explicit_size
3683 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_non_array
3684 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_array_size_mismatch
3685 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_block
3686 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_block_explicit_size
3687 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_block_non_array
3688 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.input_block_array_size_mismatch
3689 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_block
3690 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.output_block_array
3691 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.unspecified_input_primitive_type
3692 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.unspecified_output_primitive_type
3693 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.unspecified_output_primitive_num_vertices
3694 dEQP-GLES31.functional.shaders.linkage.geometry.varying.rules.access_more_than_available_input_vertices
3695 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.float
3696 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.vec2
3697 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.vec3
3698 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.vec4
3699 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat2
3700 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat2x3
3701 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat2x4
3702 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat3x2
3703 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat3
3704 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat3x4
3705 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat4x2
3706 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat4x3
3707 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.mat4
3708 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.int
3709 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.ivec2
3710 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.ivec3
3711 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.ivec4
3712 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uint
3713 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uvec2
3714 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uvec3
3715 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.uvec4
3716 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.float_struct
3717 dEQP-GLES31.functional.shaders.linkage.geometry.varying.types.float_array
3718 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.smooth
3719 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.flat
3720 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.centroid
3721 dEQP-GLES31.functional.shaders.linkage.geometry.varying.qualifiers.sample
3749 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_type_mismatch
3750 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_type_mismatch
3751 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_type_mismatch
3752 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_different_precision
3753 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_different_precision
3754 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_different_precision
3755 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_superfluous_declaration
3756 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_superfluous_declaration
3757 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_superfluous_declaration
3758 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.vertex_fragment_same_varying_name_1
3759 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.vertex_fragment_same_varying_name_2
3760 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.invalid_vertex_index
3761 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_non_array
3762 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_array_size_mismatch
3763 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.internal_array_size_mismatch
3764 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.per_patch_qualifier_mismatch_1
3765 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.per_patch_qualifier_mismatch_2
3766 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_block
3767 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_block_non_array
3768 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.input_block_array_size_mismatch
3769 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_block
3770 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.output_block_array
3771 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.unspecified_vertex_count
3772 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.rules.unspecified_primitive_mode
3773 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.smooth
3774 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.flat
3775 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.centroid
3776 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.sample
3777 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.qualifiers.patch
3778 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.float
3779 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.vec2
3780 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.vec3
3781 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.vec4
3782 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat2
3783 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat2x3
3784 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat2x4
3785 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat3x2
3786 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat3
3787 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat3x4
3788 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat4x2
3789 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat4x3
3790 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.mat4
3791 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.int
3792 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.ivec2
3793 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.ivec3
3794 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.ivec4
3795 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uint
3796 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uvec2
3797 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uvec3
3798 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.uvec4
3799 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.float_struct
3800 dEQP-GLES31.functional.shaders.linkage.tessellation.varying.types.float_array
3831 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.type_mismatch
3832 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.different_precision
3833 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.superfluous_output_declaration
3834 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.vertex_geometry_same_varying_name_1
3835 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.vertex_geometry_same_varying_name_2
3836 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.io_block
3837 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.rules.array_in_io_block
3838 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.float
3839 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.vec2
3840 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.vec3
3841 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.vec4
3842 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat2
3843 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat2x3
3844 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat2x4
3845 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat3x2
3846 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat3
3847 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat3x4
3848 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat4x2
3849 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat4x3
3850 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.mat4
3851 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.int
3852 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.ivec2
3853 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.ivec3
3854 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.ivec4
3855 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uint
3856 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uvec2
3857 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uvec3
3858 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.uvec4
3859 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.float_struct
3860 dEQP-GLES31.functional.shaders.linkage.tessellation_geometry.varying.types.float_array
13698 dEQP-GLES31.functional.geometry_shading.varying.vertex_no_op_geometry_out_1
13699 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_1
13700 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_2
13701 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_0
13702 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_2
15167 dEQP-GLES31.functional.separate_shader.validation.varying.missing_input
15168 dEQP-GLES31.functional.separate_shader.validation.varying.missing_output
15169 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_type
15170 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_precision
15171 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_type
15172 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_precision
15173 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location
15174 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_1
15175 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_2
15176 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_3
15177 dEQP-GLES31.functional.separate_shader.validation.varying.match_different_struct_names
15178 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_name
15179 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_type
15180 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_precision
15181 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_order
15182 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type
15183 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_length
15184 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_precision
15185 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_none
15186 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_smooth
15187 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_centroid
15188 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_smooth_fragment_flat
15189 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_centroid_fragment_flat