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37  + Rendering to every supported render buffer sample count / format
42 num_samples.* cases test gl_NumSamples built-in value with different render
49 framebuffer and renderbuffer targets, render area is partitioned to a grid so
58 contains the position in which varyings were interpolated. Cases render a quad
65 within a pixel. The tests render a quad with a fragment shader that encodes the
67 With texture render targets, the texture contents are read and positions are
69 renderbuffer render targets only the legality and distribution are verified.
78 single sample render targets. *_per_pixel variations test value when fragment
85 render targets gl_SampleMaskIn does not contain any bits not set in
86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not
100 OES_sample_shading. Tests render to a multisample texture, encode
110 SAMPLE_MASK. With multisample render targets, all fragments should be discarded.
111 With single sample render targets, writing to gl_SampleMask should have no