Lines Matching full:render
26 + Basic render tests using a shader program with tessellation and
28 + Render tests with maximum geometry amplification in different stages
29 + Scattering render tests where result primitives are scattered all
30 over the viewport and render layers.
32 + Point size render tests
41 render.passthrough cases tests basic rendering with a shader program with
49 render.limits.* cases test rendering with a five stage shader program with a
54 the glGetInteger(GL_MAX_...) queries. Cases render a grid of green and yellow
63 render result).
65 render.scatter.* cases use geometry shader to scatter the output primitives all
71 a geometry shader instance is assigned a different layer index. Cases render a
90 The shader program is used to render a single point, and the rendered point size