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927 				const CubeFaceIntCoords	c11	= remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+1, j0+1)), size0);
931 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
937 depths0[3] = lookupDepthNoBorder(faces0[c11.face], sampler, c11.s, c11.t);
954 const CubeFaceIntCoords c11 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+1, j1+1)), size1);
956 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
962 depths1[3] = lookupDepthNoBorder(faces1[c11.face], sampler, c11.s, c11.t);
1036 const CubeFaceIntCoords c11 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+1, j+1)), size);
1040 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1053 depths[3] = lookupDepthNoBorder(faces[c11.face], sampler, c11.s, c11.t);