Lines Matching defs:c1
250 const Vec4& c1,
257 const Vec4 i0 = c0*(1.0f - fBounds[0]) + c1*fBounds[0];
258 const Vec4 i1 = c0*(1.0f - fBounds[1]) + c1*fBounds[1];
306 const Vec4 c1 = quad.p01*(1.0f - a) + quad.p11*a;
308 if (isLinearRangeValid(prec, c0, c1, yBounds, result))
342 const Vec4 c1 = quad1.p00*(1.0f-a)*(1.0f-b) + quad1.p10*a*(1.0f-b) + quad1.p01*(1.0f-a)*b + quad1.p11*a*b;
344 if (isLinearRangeValid(prec, c0, c1, zBounds, result))
379 const Vec4 c1 = line1.p0*(1.0f-a1) + line1.p1*a1;
381 if (isLinearRangeValid(prec, c0, c1, zBounds, result))
430 const Vec4 c1 = quad1.p00*(1.0f-a1)*(1.0f-b1) + quad1.p10*a1*(1.0f-b1) + quad1.p01*(1.0f-a1)*b1 + quad1.p11*a1*b1;
432 if (isLinearRangeValid(prec, c0, c1, zBounds, result))
504 const float c1 = de::min(z1, zBounds1.y());
505 const Vec4 cz1 = c10*(1.0f - c1) + c11*c1;
822 const Vec4 c1 = lookup<float>(level1, sampler, wrap(sampler.wrapS, i1, w1), coordY, 0);
824 if (isLinearRangeValid(prec, c0, c1, fBounds, result))
870 const Vec4 c1 = lookup<float>(level1, sampler, wrap(sampler.wrapS, i1, w1), wrap(sampler.wrapT, j1, h1), coordZ);
872 if (isLinearRangeValid(prec, c0, c1, fBounds, result))
931 const Vec4 c1 = lookup<float>(level1, sampler, wrap(sampler.wrapS, i1, w1), wrap(sampler.wrapT, j1, h1), wrap(sampler.wrapR, k1, d1));
933 if (isLinearRangeValid(prec, c0, c1, fBounds, result))