Lines Matching defs:x1
101 static void lookupQuad (ColorQuad& dst, const ConstPixelBufferAccess& level, const Sampler& sampler, int x0, int x1, int y0, int y1, int z)
104 dst.p10 = lookup<float>(level, sampler, x1, y0, z);
106 dst.p11 = lookup<float>(level, sampler, x1, y1, z);
115 static void lookupLine (ColorLine& dst, const ConstPixelBufferAccess& level, const Sampler& sampler, int x0, int x1, int y)
118 dst.p1 = lookup<float>(level, sampler, x1, y, 0);
376 for (float x1 = xBounds1.x(); x1 <= xBounds1.y(); x1 += searchStep)
378 const float a1 = de::min(x1, xBounds1.y());
424 for (float x1 = xBounds1.x(); x1 <= xBounds1.y(); x1 += searchStep)
428 const float a1 = de::min(x1, xBounds1.y());
493 for (float x1 = xBounds1.x(); x1 < xBounds1.y()+searchStep; x1 += searchStep)
497 const float a1 = de::min(x1, xBounds1.y());
649 const int x1 = wrap(sampler.wrapS, i+1, w);
656 const Vec4 colorB = lookup<float>(level, sampler, x1, coordY, 0);
701 const int x1 = wrap(sampler.wrapS, i+1, w);
712 lookupQuad(quad, level, sampler, x0, x1, y0, y1, coordZ);
766 const int x1 = wrap(sampler.wrapS, i+1, w);
781 lookupQuad(quad0, level, sampler, x0, x1, y0, y1, z0);
782 lookupQuad(quad1, level, sampler, x0, x1, y0, y1, z1);
985 const int x1 = wrap(sampler.wrapS, i0+1, w0);
986 lookupLine(line0, level0, sampler, x0, x1, coordY);
1004 const int x1 = wrap(sampler.wrapS, i1+1, w1);
1005 lookupLine(line1, level1, sampler, x0, x1, coordY);
1074 const int x1 = wrap(sampler.wrapS, i0+1, w0);
1077 lookupQuad(quad0, level0, sampler, x0, x1, y0, y1, coordZ);
1099 const int x1 = wrap(sampler.wrapS, i1+1, w1);
1102 lookupQuad(quad1, level1, sampler, x0, x1, y0, y1, coordZ);
1185 const int x1 = wrap(sampler.wrapS, i0+1, w0);
1190 lookupQuad(quad00, level0, sampler, x0, x1, y0, y1, z0);
1191 lookupQuad(quad01, level0, sampler, x0, x1, y0, y1, z1);
1217 const int x1 = wrap(sampler.wrapS, i1+1, w1);
1222 lookupQuad(quad10, level1, sampler, x0, x1, y0, y1, z0);
1223 lookupQuad(quad11, level1, sampler, x0, x1, y0, y1, z1);