Lines Matching full:quad01
236 const ColorQuad& quad01,
241 const tcu::Vec4 minVal = min(min(quad00), min(min(quad01), min(min(quad10), min(quad11)))) - prec.colorThreshold;
242 const tcu::Vec4 maxVal = max(max(quad00), max(max(quad01), max(max(quad10), max(quad11)))) + prec.colorThreshold;
444 const ColorQuad& quad01,
476 if (!isInColorBounds(prec, quad00, quad01, quad10, quad11, result))
486 const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*b0 + quad01.p11*a0*b0;
1180 ColorQuad quad00, quad01;
1191 lookupQuad(quad01, level0, sampler, x0, x1, y0, y1, z1);
1194 searchStep0 = de::min(computeBilinearSearchStepFromFloatQuad(prec, quad00), computeBilinearSearchStepFromFloatQuad(prec, quad01));
1238 if (is3DTrilinearFilterResultValid(prec, quad00, quad01, quad10, quad11,