Home | History | Annotate | Download | only in common

Lines Matching refs:IVec3

301 IVec3 calculatePackedPitch (const TextureFormat& format, const IVec3& size);
321 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const void* data);
323 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const void* data);
326 const IVec3& getSize (void) const { return m_size; }
333 const IVec3& getPitch (void) const { return m_pitch; }
353 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const;
354 Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r, const IVec3& offset) const;
357 float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, float t, const IVec3& offset) const;
361 IVec3 m_size;
362 IVec3 m_pitch; //!< (pixelPitch, rowPitch, slicePitch)
381 PixelBufferAccess (const TextureFormat& format, const IVec3& size, void* data);
383 PixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, void* data);
411 const IVec3& getSize (void) const { return m_size; }
429 IVec3 m_size;
440 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset);
441 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset);
444 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
574 return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offset.y(), 0));
579 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0));
584 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(), offset.y(), 0));
1030 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
1042 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
1070 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
1088 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const