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Lines Matching full:numsamples

1035 	const int			numSamples		= renderTarget.getNumSamples();
1052 if (getCoverageAnyFragmentSampleLive(packet.coverage, numSamples, xo, yo))
1057 fragment.coverage = (deUint32)((packet.coverage & getCoverageFragmentSampleBits(numSamples, xo, yo)) >> getCoverageOffset(numSamples, xo, yo));
1058 fragment.sampleDepths = (depthValues) ? (&depthValues[(packetNdx*4 + yo*2 + xo)*numSamples]) : (DE_NULL);
1085 if (getCoverageAnyFragmentSampleLive(packet.coverage, numSamples, xo, yo))
1105 const int numSamples = renderTarget.getNumSamples();
1108 TriangleRasterizer rasterizer (renderTargetRect, numSamples, state.rasterization);
1120 FragmentShadingContext shadingContext(triangle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], buffers.fragmentDepthBuffer, triangle.v2->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples);
1148 for (int sampleNdx = 0; sampleNdx < numRasterizedPackets * 4 * numSamples; ++sampleNdx)
1157 for (int sampleNdx = 0; sampleNdx < numRasterizedPackets * 4 * numSamples; ++sampleNdx)
1173 const int numSamples = renderTarget.getNumSamples();
1176 const bool msaa = numSamples > 1;
1177 FragmentShadingContext shadingContext (line.v0->outputs, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], buffers.fragmentDepthBuffer, line.v1->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples);
1179 MultiSampleLineRasterizer msaaRasterizer (numSamples, renderTargetRect);
1210 for (int sampleNdx = 0; sampleNdx < numRasterizedPackets * 4 * numSamples; ++sampleNdx)
1226 const int numSamples = renderTarget.getNumSamples();
1229 TriangleRasterizer rasterizer1 (renderTargetRect, numSamples, state.rasterization);
1230 TriangleRasterizer rasterizer2 (renderTargetRect, numSamples, state.rasterization);
1243 FragmentShadingContext shadingContext(point.v0->outputs, DE_NULL, DE_NULL, &buffers.shaderOutputs[0], buffers.fragmentDepthBuffer, point.v0->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples);
1256 float* const depthBufferAppendPointer = (buffers.fragmentDepthBuffer) ? (buffers.fragmentDepthBuffer + numRasterizedPackets*numSamples*4) : (DE_NULL);
1275 for (int sampleNdx = 0; sampleNdx < numRasterizedPackets * 4 * numSamples; ++sampleNdx)
1290 const int numSamples = renderTarget.getNumSamples();
1310 depthValues.resize(maxFragmentPackets*4*numSamples);