Lines Matching full:rasterize
1131 // Execute rasterize - shade - write loop
1137 // Rasterize
1139 rasterizer.rasterize(&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1192 // Rasterize
1195 msaaRasterizer.rasterize (&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1197 aliasedRasterizer.rasterize (&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1245 // Execute rasterize - shade - write loop
1251 // Rasterize both triangles
1253 rasterizer1.rasterize(&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets);
1259 rasterizer2.rasterize(&buffers.fragmentPackets[numRasterizedPackets], depthBufferAppendPointer, maxFragmentPackets - numRasterizedPackets, numRasterizedPackets2);
1285 void rasterize (const RenderState& state,
1320 // rasterize
1345 // Rasterize and paint
1346 rasterize(state, renderTarget, program, primList);