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Lines Matching full:depthloc

507 	GLuint depthLoc = gl.getUniformLocation(glProgram, "u_depth");
508 TCU_CHECK_MSG((int)depthLoc != (int)-1, "Couldn't find uniform u_depth");
540 GLU_CHECK_GLW_CALL(gl, uniform1f(depthLoc, clipDepth));